
生物可以成为游戏开发中最令人愉快的元素之一,它们既奇妙又经常具有探索性。然而,生物也可以是可信和难以维持的幻想之间的连接点。在本课程“游戏生物雕刻基础”中,您将学习如何平衡这两种范式,并学习如何将人体解剖学应用于奇幻生物。首先,您将深入了解雕刻肌肉的技术。接下来,您将探索如何在 ZBrush 中管理不同的工具集,同时制作一个复杂而细微的生物,而不会陷入微观细节的困境。最后,您会发现一些道具创建方法。在本课程结束时,您将能够创造和设计感觉它们可以真正存在并且令人惊叹的生物。所需软件:ZBrush。
Duration 4h 4m Project Files Included MP4
Game Creature Sculpting Fundamentals
Info:
Creatures can be one of the most enjoyable elements to make in game development, both fantastic and often exploratory to make. However, creatures can also be the junction between believably and fantasy that can be difficult to maintain. In this course, Game Creature Sculpting Fundamentals, you’ll learn how to balance those two paradigms and learn how to apply human anatomy onto a fantastical creature. First, you’ll dive into techniques for sculpting muscle. Next, you’ll explore how to manage different tool sets in ZBrush, while making a complex and nuanced creature without getting bogged down in micro detail. Finally, you’ll discover some prop creation methods. By the end of this course, you’ll be able to create and design creatures that feel like they could truly exist and are fantastic to see. Software required: ZBrush.
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