Game Weapon Modeling Fundamentals

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武器可以成为现代游戏开发中最令人愉快的资产之一,因为它们可以得到很多关注和关心,并且受到玩家和开发者的高度赞赏。传统的硬表面工作流程功能强大,但往往会让人感觉技术性和繁琐。相反,ZBrush 的一些现代工作流程允许使用 ZModeler 与雕刻相结合的更多灵活性和创造力。在本课程“游戏武器建模基础”中,您将介绍如何利用 ZModeler 和 ZBrush 雕刻从头开始创建低多边形和高多边形武器模型。首先,您将探索如何在不牺牲结构或质量的情况下完全在 ZBrush 中对详细的高多边形武器进行建模。接下来,您将学习如何在该作品的基础上进行雕刻。最后,你会发现如何将它变成一个低多边形网格,并准备好用于纹理的展开。在本课程结束时,您将能够自信地为游戏开发制作硬面武器。所需软件:ZBrush 和 3D Studio Max。

Duration 2h 48m Project Files Included MP4

Game Weapon Modeling Fundamentals

Info:
Weapons can be one of the most enjoyable assets to create in modern game development as they can receive a lot of attention and care, and are highly appreciated by players and developers alike. Traditional hard surface workflows are powerful but can tend to feel technical and cumbersome. Instead, some of ZBrush’s modern workflows allow for more flexibility and creativity using ZModeler combined with sculpting. In this course, Game Weapon Modeling Fundamentals, you’ll cover how to utilize ZModeler and ZBrush sculpting to create a low and high poly weapon model from scratch. First, you’ll explore how to model a detailed high polygon weapon entirely inside ZBrush without sacrificing structure or quality. Next, you’ll learn how to sculpt on top of that work. Finally, you’ll discover how to turn it into a low poly mesh with unwrap that’s ready for texturing. By the end of this course, you’ll be able to confidently create hard surface weapons for game development. Software required: ZBrush and 3D Studio Max.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/27734.html

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