
在本中级课程中,讲师 Ryan Ribot 将专注于使用 ZBrush 雕刻高分辨率角色资产。本课程的重点将包括雕刻过程、风格化解剖结构、模块化和基本设计基础,以创建风格化角色模型。我们不仅会通过确保形式健全和准确来深入研究角色的解剖结构,而且还会从头到脚一个一个地涵盖盔甲创作的方方面面。在本课程结束时,您应该对创建自己的高质量 ZBrush 模型的步骤有深刻的了解。如果您一直在寻找学习使用 ZBrush 雕刻数字角色的完整速成课程,那么本课程适合您!
(学生 – 请在第 1 节/第 1 课下载中查找与课程相关的源文件。)
更多关于导师:
作为旧金山和艺术大学学院的养子,瑞恩·里博特住在一个小公寓里,里面有 3 只猫和一个 Wacom。目前在 Telltale Games 担任纹理艺术家和角色建模师,Ryan 将大部分时间用于绘画和雕刻。ZBrush、Photoshop 和 Maya 对他来说就像呼吸一样,他总是希望分享他的知识。瑞安 (Ryan) 已经教了几年书,并且作为讲师和行业专业人士都拥有丰富的经验。
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 38 lectures (4h 7m) | Size: 1 GB
In this intermediate course, we will learn to 3d sculpt a High Resolution character asset for film and games!
What you’ll learn:
Digitally Sculpt a 3d character using ZBrush for Games or Film
Understand the basics of modeling a 3d character using ZBrush
Understand the basic pipeline for digital sculpting for CG, film, and game
Greaty improve your workflow with ZBrush with multiple tips and tricks used in sculpting this character
Requirements
Pixologic’s ZBrush sculpting software
A basic understanding of 3d and game art
Description
In this intermediate level course, instructor Ryan Ribot will be focusing on sculpting a High Resolution character asset using ZBrush. The focus of this course will include sculpting processes, stylized anatomy, modularity, and basic design fundamentals to create a stylized character model. Not only will we dive heavily into the anatomy of the character by ensuring that the form is sound and accurate, but we’ll cover each and every aspect of the armor creation one-by-one from head to toe. By the end of this course you should have a strong understanding of the steps towards creating your own high quality ZBrush models. If you’ve been looking for a complete crash course in learning to sculpt digital characters using ZBrush, this course is for you!
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.
Who this course is for
Intermediate to Advanced users of ZBrush wanting to learn the character sculpting pipeline
This course is not intended for absolute beginners, though you don’t need to be a power-ZBrush user either

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