Artstation – Intro to ZBrush by Michael Pavlovich Complete

Artstation – Intro to ZBrush by Michael Pavlovich Complete

第1部分–基础

课程说明
在本ZBrush系列简介中,Michael Pavlovich将全面概述工具和界面,以使任何人都能使用ZBrush进行安装和运行。第一部分课程涵盖界面的基本导航并开始基本的造型。

第2部分–子工具,Gizmo和笔触

课程说明
在本ZBrush系列简介中,Michael Pavlovich将全面概述工具和界面,以使任何人都能使用ZBrush进行安装和运行。第二门课程涵盖ZBrush的更深入的功能,包括自定义界面,自定义菜单,子工具,Gizmo功能,笔触和遮罩。

第3部分-封锁技术

课程说明
在本ZBrush系列简介中,Michael Pavlovich将全面概述工具和界面,以使任何人都能使用ZBrush进行安装和运行。这是第三门课程,涵盖了可以在ZBrush中使用的各种阻塞技术。本课程将更深入地介绍“遮罩”和“ Gizmo”功能,并将涵盖Sculptris Pro,ZSphere,ZSketching和“插入网格”的基本功能。

第4部分–配件封锁

课程说明
在本ZBrush系列简介中,Michael Pavlovich全面概述了使任何人都可以使用ZBrush启动和运行的工具和界面。本课程涵盖使用基础网格物体为起点创建配件的步骤,包括清理网格物体,一些基本的ZModeler画笔功能以及对画笔的更深入的了解,包括修改器画笔,尤其是“切片”,“修剪”和“修剪”。本课程将应用到目前为止所教授的一些技巧来阻塞一些基本的配件,例如短裤,袜子和眼皮。

第5部分–有机硬表面

课程说明
在本ZBrush系列简介中,Michael Pavlovich全面概述了使任何人都可以使用ZBrush启动和运行的工具和界面。本课程涵盖更多有机硬表面技术。本课程涵盖了对“曲线笔刷”的更深入研究,包括在哪里可以找到默认值以及如何创建“自定义曲线笔刷”。本课程以一些硬表面雕刻技术结束。

第6部分– SubD建模

课程说明
在本ZBrush系列简介中,Michael Pavlovich全面概述了使任何人都可以使用ZBrush启动和运行的工具和界面。本课程涵盖ZBrush中的“硬表面建模”的更深层次的介绍。本课程首先介绍了基础网格的包装,然后再进行SubD建模,并使用Dynamic SubD和ZRemesher对ZModeler进行了全面介绍。

第7部分–重建服装

课程说明
在本ZBrush系列简介中,Michael Pavlovich全面概述了使任何人都可以使用ZBrush启动和运行的工具和界面。在此过程中,Michael绕道进入了Marvelous Designer,以创建简单的球衣和短裤。他介绍了基本知识以快速完成衣物处理。包括导入自定义头像,缝制和模拟图案,将衬衫塞入短裤,确定材质以及最后将结果导出回ZBrush。从那里他展示了如何重建几何形状,使其更易于使用,然后进行厚度和额外的织物建模,同时仍然能够将原始的Marvelous Designer布细节投影回更新的网格。

第8部分–喷漆

课程说明
在本ZBrush系列简介中,Michael Pavlovich全面概述了使任何人都可以使用ZBrush启动和运行的工具和界面。在本课程中,Michael首先着眼于创建和修改Alpha,并将其集成到画笔中并将其应用到网格中,从而使服装更进一步,并增加了一些雕刻细节。然后他花时间进入Polypainting and Materials。最后,随着项目的发展,他展示了如何使所有内容更加井井有条,并分享了一些有关Zbrush内部文件夹组织的见解。

第9部分–硬表面建模

课程说明
在本ZBrush系列简介中,Michael Pavlovich全面概述了使任何人都可以使用ZBrush启动和运行的工具和界面。在本课程中,Michael涵盖了Zbrush中的各种Box Modeling技术。他从QGrid和倒角开始,以加快Box Modeling的工作流程,并介绍了更多的ZModeler和Gizmo变形器功能,以帮助为最终产品输入正确的形状。然后,他深入研究ZBrush的LiveBoolean系统,该系统允许快速且无损地创建复杂形状。最后,他介绍了ZRemesher的“查找边缘”,以将硬表面形状重建为干净,可用的细分几何形状。

第10部分–有机ZRemesh和表面噪声

课程说明
在本ZBrush系列简介中,Michael Pavlovich全面概述了使任何人都可以使用ZBrush启动和运行的工具和界面。在本课程中,Michael以先前对实时布尔功能的介绍为基础,并介绍了Dynamesh布尔。他还从以前的盒子建模技术转移到了更有机的工作流程,包括面板循环和更多的ZRemesh功能。最后,他介绍了UV Master和Surface Noise。

第11部分– ZSphere拓扑

课程说明
在本ZBrush系列简介中,Michael Pavlovich全面概述了使任何人都可以使用ZBrush启动和运行的工具和界面。在本课程中,Michael通过处理一个复杂的形状来介绍ZSphere Topolgy,这种形状可能很难使用本系列先前介绍的任何一种方法来弄清楚。他演示了如何使用各种不同的方法和工具来开始构建复杂的形状,以及如何集成ZSphere拓扑以使资产跨越终点线。

第12部分–摆放和渲染

课程说明
在本ZBrush系列简介中,Michael Pavlovich全面概述了使任何人都可以使用ZBrush启动和运行的工具和界面。在本课程中,迈克尔介绍了篮球运动员资产的最后一步;摆姿势,渲染和演示!他演示了如何使无聊的T型或A型姿势的角色变得更自然或更有活力。然后,他将模型带入Keyshot中以完成渲染。他还分享了如何快速有效地制作简短的转盘视频。

Artstation – Intro to ZBrush by Michael Pavlovich Complete

Info:
Part 1 – Basics

Course Description
In this Intro to ZBrush Series, Michael Pavlovich will give a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. This first course covers basic navigation of the interface and starting a basic sculpt.

Part 2 – Subtools, Gizmo, and Strokes

Course Description
In this Intro to ZBrush Series, Michael Pavlovich will give a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. This second course covers more in-depth functionality of ZBrush, including customizing the interface, custom menus, subtools, Gizmo functionality, strokes and masking.

Part 3 – Blockout Techniques

Course Description
In this Intro to ZBrush Series, Michael Pavlovich will give a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. This third course covers different blockout techniques that can be utilized in ZBrush. This course goes deeper into Masking and Gizmo functionality, and will cover basic functionality of Sculptris Pro, ZSphere, ZSketching and Insert Mesh blockouts.

Part 4 – Accessories Blockout

Course Description
In this Intro to ZBrush Series, Michael Pavlovich gives a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. This course covers creating accessories using the base mesh as a starting point, including clean up meshes, some basic ZModeler Brush functionality, and a little bit of a deeper dive into Brushes, including modifier brushes, specifically, Slice, Clip and Trim. This course applies some of the techniques taught so far to block in some basic accessories, such and the shorts, socks and eyelids.

Part 5 – Organic Hard Surface

Course Description
In this Intro to ZBrush Series, Michael Pavlovich gives a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. This course covers more Organic Hard Surface techniques. This course covers a deeper dive into Curve Brushes, including where to find the default and how to create Custom Curve Brushes. This course ends with some Hard Surface sculpting techniques.

Part 6 – SubD Modeling

Course Description
In this Intro to ZBrush Series, Michael Pavlovich gives a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. This course covers a deeper dive into Hard Surface Modeling in ZBrush. This course first covers wrapping up the base mesh, before going into SubD Modeling, and providing a solid overview of ZModeler, using Dynamic SubDs, and ZRemesher.

Part 7 – Rebuilding Clothing

Course Description
In this Intro to ZBrush Series, Michael Pavlovich gives a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. In this course, Michael takes a detour into Marvelous Designer to create a simple jersey and shorts. He covers the basics to get the clothing done quickly; including importing a custom avatar, sewing and simulating patterns, tucking the shirt into the shorts, determining materials and finally exporting the result back into ZBrush. From there he shows how to rebuild the geometry, making it easier to work with, and then ads thickness and extra fabric modeling, while still being able to project the original Marvelous Designer cloth detail back to the updated mesh.

Part 8 – Polypainting

Course Description
In this Intro to ZBrush Series, Michael Pavlovich gives a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. In this course, Michael takes the clothing a step further and adds in some sculpted details, by starting out with a look at creating and modifying alphas and integrating them into brushes and applying them to the mesh. Then he spends time getting into the Polypainting and Materials. Finally, as the project has grown, he shows how to keep everything a little more organized and shares some insight into folder organization inside of Zbrush.

Part 9 – Hard Surface Modeling

Course Description
In this Intro to ZBrush Series, Michael Pavlovich gives a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. In this course, Michael covers a variety of Box Modeling techniques in Zbrush. He starts with QGrid and chamfers to speed up Box Modeling workflows, and covers more ZModeler and Gizmo deformer functionality to help dial in the correct shapes for your final product. He then dives into ZBrush’s LiveBoolean system which allows the creation of complex shapes quickly and non-destructively. Finally, he covers ZRemesher’s “find edge” to rebuild hard surface shapes into clean, usable, subdivision geometry.

Part 10 – Organic ZRemesh and Surface Noise

Course Description
In this Intro to ZBrush Series, Michael Pavlovich gives a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. In this course, Michael builds on his previous coverage of live Boolean functionality, and covers Dynamesh Booleans. He also diverts from previous box modeling techniques into more organic workflows, including panel loops and more ZRemesh functionality. Finally, he covers UV Master and Surface Noise.

Part 11 – ZSphere Topology

Course Description
In this Intro to ZBrush Series, Michael Pavlovich gives a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. In this course, Michael introduces ZSphere Topolgy by tackling a complex shape that might not be easy to figure out using any single method that has been previously covered in this series. He demonstrates how to use various different methods and tools to begin building a complex shape, and how to integrate ZSphere Topology to get the asset across the finish line.

Part 12 – Posing and Rendering

Course Description
In this Intro to ZBrush Series, Michael Pavlovich gives a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush. In this course, Michael covers the final step of the basketball player asset; posing, rendering and presentation! He demonstrates how to get the character of his boring T or A-pose, and into something more natural or dynamic. Then he takes the model into Keyshot for finalizing the render. He also shares how to make a short turntable video quickly and efficiently.

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