Gumroad – Creating Tileable Textures In Zbrush

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在创建 3D 艺术时,ZBrush 是最通用的工具之一。您可以在 ZBrush 中轻松创建有机和硬表面模型,当充分发挥其潜力时,您可以产生惊人的效果。在本教程中,Pierre-Alexandre Côté 将指导您完成他使用 ZBrush、Substance Designer 和 Photoshop 对可平铺石墙材料进行雕刻、烘焙和纹理化的创作过程。Pierre-Alexandre 是创造高度精细雕塑的大师,这件作品也不例外。了解他如何制作出栩栩如生的石墙并将 ZBrush 集成到您自己的材质创建管道中。无论您是经验丰富的艺术家、学生、业余爱好者还是刚起步的人,都可以阅读本教程并学习基本的工作流程,让您的工作更快、更高效。今天为您的创意思维加油。

艺术家

Pierre-Alexandre Côté 是来自蒙特利尔的首席材质艺术家,目前在 DONTNOD 工作,之前曾在育碧蒙特利尔担任刺客信条瓦尔哈拉的纹理艺术家。Pierre-Alexandre 负责游戏中许多非常详细的材料和华丽的道具,ZBrush 在他们的工作流程中被大量使用。

Duration 1h 30m MP4

Title: Gumroad – Creating Tileable Textures In Zbrush

Info:

ZBrush is one of the most versatile tools when it comes to creating 3D art. You can create both organic and hard surface models with ease in ZBrush and when used to it’s full potential, you can produce stunning results. In this tutorial Pierre-Alexandre Côté will guide you through his creation process of sculpting, baking and texturing a tileable stone wall material using ZBrush, Substance Designer and Photoshop. Pierre-Alexandre is a master at creating highly detailed sculpts and this is no exception. Learn how he crafted this life-like stone wall and integrate ZBrush into your own material creation pipeline. Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.

THE ARTIST

Pierre-Alexandre Côté is a Lead Material Artist from Montreal currently working at DONTNOD, having previously worked at Ubisoft Montreal as a Texture Artist on Assassin’s Creed Valhalla. Pierre-Alexandre was responsible for many of the highly detailed materials and ornate props in the game in which ZBrush was heavily used in their workflow.

CONTENTS
– 1.5 Hours
– 1080p Resolution

SOFTWARE
– Zbrush
– Substance Designer
– Photoshop

LEVEL
– Intermediate

This is not an introduction to Zbrush, Substance Designer or Photoshop. Users are expected to be familiar with the software.

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