Creating a Character Bust: From Ideation to Final Render

顽皮狗高级角色艺术家 Colleen Larson 利用职业生涯中学到的所有技能,带您了解将角色以 3D 形式呈现的整个过程。所展示的工作流程是她在职业角色中每天遵循的游戏艺术流程的修改版本。

Creating a Character Bust: From Ideation to Final Render

本研讨会适合希望全面了解角色从最初构思、收集参考资料到最终渲染的创作过程的任何人。建议具备 ZBrush、Maya、Substance Painter 和 Marmoset Toolbag 的基础知识,但本研讨会将为感兴趣的人简要介绍所使用的每种软件。

在整个 3 小时的教程中,Colleen 分享了她为 3D 角色项目做准备的方法,演示了如何在 ZBrush 中雕刻头部和肖像,指导如何使用 Marvelous Designer 创建逼真的服装,展示如何使用 XGen 创建令人印象深刻的头发,并解释如何使用 Substance Painter 为角色添加纹理。然后,她介绍了在 Marmoset Toolbag 中渲染半身像的过程,以创建最终的图像和视频以在作品集中展示。

除了分享她的专业技巧外,科琳还讨论了她在整个过程中保持创造力的理念。如果您对角色艺术充满热情,并想知道如何将其提升到一个新的水平,或者只是好奇并想了解更多有关如何完成角色艺术的信息,本教程将提供必要的见解,帮助您提升 3D 角色的水平。

本次研讨会使用了 3D Scan Store Free Base Mesh 和 3D Scan Store HD Male Head 23。还提供了一个 .txt 文件作为项目文件,其中包含 Colleen 认为对她的项目有帮助的其他资源的链接。

使用的软件
Marmoset 工具包 Marvelous Designer Maya ZBrush Substance Painter

Leveraging all of the skills learned throughout her career, Colleen Larson, a Senior Character Artist at Naughty Dog, takes you through her entire process of bringing a character to life in 3D. The workflow showcased is a modified version of the game art pipeline she follows daily in her professional role.

This workshop is intended for anyone who would like to gain a holistic view of how a character is created from initial ideation and reference gathering through to the final render. Foundational knowledge of ZBrush, Maya, Substance Painter, and Marmoset Toolbag is recommended, but this workshop will provide a brief overview of each software used for those interested.

Throughout this 3-hour tutorial, Colleen shares her approach to preparing for a 3D character project, demonstrates head and likeness sculpting in ZBrush, instructs how to create realistic clothing using Marvelous Designer, shows how to create impressive hair using XGen, and explains how to texture the character using Substance Painter. She then walks through the process of rendering the bust in Marmoset Toolbag to create the final images and videos to showcase in a portfolio.

In addition to sharing her professional techniques, Colleen discusses her philosophies for staying creative throughout the process. If you are passionate about character art and want to know how to push it to the next level, or simply curious and want to learn more about how it’s done, this tutorial will provide essential insights to help you level up your 3D characters.

The 3D Scan Store Free Base Mesh and the 3D Scan Store HD Male Head 23 are utilized in this workshop. A .txt file containing links to the other resources that Colleen found helpful with her project is also provided as a project file.

Software Used
Marmoset Toolbag Marvelous Designer Maya ZBrush Substance Painter

 

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