
ZBrush 的 Polypaint 功能允许艺术家直接在模型的表面上绘画,而无需先分配纹理贴图。稍后只需将绘制的表面转换为纹理即可创建纹理贴图。与标准工作流程相比,Polypainting 更快、更有趣——您可以轻松更改地图的大小和分辨率并重新映射 UV。加入 Michael Ingrassia,他将展示如何在 ZBrush 中使用 Polypaint 进行高级纹理。学习从深到浅的绘画技巧,如何设置网格进行着色,以及如何创建各种纹理效果,包括金属饰面和点画。要了解如何雕刻此处精选的 3D 海盗日记,请查看 Michael 之前的课程 ZBrush:风格化雕刻。
Appropriate for all | 1h 14m | 573 MB | Project Files | Software used: ZBrush
Title: Lynda – ZBrush: Polypaint
Info: ZBrush’s Polypaint feature allows artists to paint directly on a model’s surface without first assigning a texture map. Simply create your texture map at a later time by transferring the painted surface into a texture. Polypainting is much faster and much more fun than the standard workflow—and you can easily change the size and resolution of your map and remap the UVs. Join Michael Ingrassia as he shows how to use Polypaint for advanced texturing in ZBrush. Learn dark-to-light painting techniques, how to set up meshes for colorizing, and how to create various texture effects, including metallic finishes and stippling. To learn how to sculpt the 3D pirate journal featured here, check out Michael’s previous course, ZBrush: Stylized Sculpting.
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