Weapon modeling for games Using Maya and Zbrush

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本课程将教您为行业创建游戏就绪资产的完整且经过测试的工作流程。您将从头到尾学习如何创建从草图到最终渲染的武器游戏就绪模型。在本课程中,我们将使用:-Maya:用于对资源进行建模、铺设和打包 Uvs。-狨猴工具包:用于烘焙和渲染。-Substance Painter:用于对资产进行纹理化。-Zbrush:用于建模和优化高多边形。在本课程结束时,您将能够创建您想要的任何武器或资产,并完成整个过程管道成游戏就绪的高质量资产。超过 9 小时的完整叙述内容本课程超过 9 小时,分为易于理解、完整叙述的部分:-第一部分包括:简介和参考分析。这是我们开始创建遮挡的地方。-第二部分包括:创建模型和高多边形的整个过程。-第三部分包括:创建低多边形和 Uvs 的过程。-第四部分包括:创建模型和高多边形的过程。在狨猴工具包中烘焙模型并修复任何烘焙错误。-第五部分包括:使用 Spec/Gloss 工作流程对资源进行纹理化,然后用其创建高质量渲染的过程。课程先决条件:软件的一些基本知识最好,尽管每个步骤都有解释,并且每个工具都有展示。将程序安装在计算机中(Maya、Zbrush、Substance Painter 和 Marmoset 工具包)。

Published 8/2024
Created by GhostS Courses
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 10 Lectures ( 9h 32m ) | Size: 7.15 GB

Model high quality game ready weapons using Maya and Zbrush

What you’ll learn:
Learn to model weapons using Maya and Zbrush
Learn to optimize 3D models to get them ready for a game production
Learn to properly unwrap and layout Uvs
Lear the workflow of PBR texturing in Substance Painter
Learn to properly create high quality renders using Marmoset toolbag

Requirements:
There are no prerequisites for this course. Only have the programs installed and ready to use in your computer (Maya, Zbrush, Marmoset, and Substance Painter).

Description:
This is a course that will teach you the complete and tested workflow of creating a game ready asset for the industry. You will learn from start to finish how to create a weapon game ready model from blockout to final render.In this course we are gonna be using:-Maya: For modeling the asset, laying, and packing the Uvs.-Marmoset Toolbag: For bakes and renders.-Substance Painter: For texturing the asset.-Zbrush: For modeling, and optimizing the high poly.By the end of this course you are gonna be able to create any weapon or asset you want and take it through the whole pipeline into a game ready, high quality asset.More than 9 hours of FULLY narrated contentThis course is over 9 hours and is divided into easy to follow, fully narrated sections:-First section includes: Introduction and reference analysis. This is where we start creating the blockout.-Second section includes: The whole process of creating the model and the high poly.-Third section includes: The process of creating the Low Poly and the Uvs.-Fourth section includes: The process of baking the model in marmoset toolbag and fixing any baking errors.-Fifth section includes: The process of texturing the asset using the Spec/Gloss workflow and then taking it to create high quality renders.Prerequisites for the course:Some basic knowledge of the softwares will be best, although every step is explained, and every tool is shown. Have your programs installed in your computer (Maya, Zbrush, Substance Painter, and Marmoset toolbag).

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