Artstation – Ultimate 3D Game Ready Weapon Tutorial – SCAR

Artstation – Ultimate 3D Game Ready Weapon Tutorial – SCAR

Duration 41h Project Files Included MP4

Title: Artstation – Ultimate 3D Game Ready Weapon Tutorial – SCAR
Info:

What You’ll Learn:

High-poly modeling using Plasticity and ZBrush ( Starting from a base blockout )
Low-poly modeling using PIXYZ and 3ds max for optimization
UV-Unwrap using 3ds max and RizomUv
Baking using Marmoset Toolbag

Important Note:

For the texturing, I’ll provide the Substance Painter project file.
This allows you to open the file, explore the layer stack, study the materials and see exactly how each element is built.
You can take your time, dissect everything at your own pace and adapt the materials for your own project.
I believe this is one of the best ways to learn by examining a complete, real project and experimenting.
No rendering chapter.
Elcan Specter not included and can be found here: Elcan SpecterDR 3D Complete Tutorial For Portfolio

Every chapter reflects real industry techniques I use in professional environments. Whether you’re looking to polish your portfolio, strengthen your hard-surface skills or learn how to make a game-ready weapon, this tutorial will get you there.

Designed for intermediate to advanced artists, but clear and structured enough for beginners who want to grow fast.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/56200.html

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