
在我们的终极武器大师班踏上成为专业游戏艺术家的旅程!了解如何使用行业标准技术制作专业的 AAA 武器。将您的游戏艺术提升到一个新的水平,并为您的投资组合制作杀手级道具。
了解 AAA 游戏艺术秘密
了解专业的 AAA 道具艺术家在为游戏制作高端武器时是如何工作的。在 3ds max 中创建复杂的硬表面形状,使用 Zbrush 将对象变成高多边形,制作最佳 UV,了解 Substance Painter 中的纹理烘焙和纹理创建,并使用 Marmoset Toolbag 4 制作令人惊叹的高质量渲染。
您
的导师 Emiel Sleegers 是一位在 AAA 游戏行业拥有多年经验的高级环境艺术家。他曾作为环境美术师和材质美术师在育碧的《全境封锁 2》和 Playground Games 的《极限竞速:地平线 3》等游戏中工作。
技能水平
此大师班专为已经具有 3D 建模、纹理和渲染经验的中高级到高级 3D 艺术家而设。
要求
您需要知道如何使用 3ds Max、ZBrush、Marmoset Toolbag、Photoshop 和 Substance Painter。
使用的工具
3ds Max 2019
Zbrush 2021
Marmoset Toolbag 4
Substance Painter 2021.1.1
Photoshop
课程
我们将这个大师班分成 8 周,为您提供一个很好的结构来遵循。我们非常欢迎您以完全不同的速度完成它——做您觉得舒服的任何事情。请注意——这不是现场课程,也没有可用的反馈。
第 1 周 – 参考和阻挡体
我们将分析参考,然后构建低多边形体的大部分。学习多种建模技术,例如使用样条曲线和修改器进行框建模。
第 2 周 – 阻挡主体
我们将继续改进步枪的低多边形主体。我们专注于步枪零件的比例和位置。
第 3 周 – 高多边形身体
将低多边形身体变成高多边形 3d 模型。使用 3ds Max 和 ZBrush 学习有用的硬表面技术,在几分钟内将我们的低多边形变成高多边形。
第 4 周 – 握把和其他部件
完成所有步枪建模,包括高模和低模。学习一些新技术,比如为特别困难的作品制作平面模型。
第 5 周 – 烘焙和 UV
我们开始 UV 贴图和烘焙。了解如何 UV 展开、使用纹素密度、最佳包装技术以及如何准备模型进行烘焙。最后,我们将在 Marmoset Toolbag 4 中烘焙我们的模型。
第 6 周 – 纹理
使用 Substance Painter 学习许多不同的纹理绘画技术,例如设置我们的基础材料、使用智能遮罩、投影绘画、添加污垢和污垢等等。
第 7 周 – 场景设置和抛光
我们将在 Marmoset Toolbag 4 中设置我们的最终渲染场景以及纹理的一般抛光。了解如何使用强大的演示技巧使步枪脱颖而出。
第 8 周 – 制作附件(奖励)
学习如何应用我们迄今为止在大师班中介绍的所有技术来创建单独的枪支附件,例如瞄准镜、手柄和激光瞄准器。
MP4 | Video: h264, yuv420p, 1920×1080 | Audio: aac, 44100 Hz | Duration: 29h 49m | 24 GB
Genre: eLearning | Language: English
Embark on a journey to become a professional games artist in our Ultimate Weapons Masterclass! Learn how to make a professional AAA weapon using industry-standard techniques. Push your game art to the next level and make killer props for your portfolio.
Learn AAA Game Art Secrets
Learn how a professional AAA prop artist works when creating high-end weapons for games. Create complicated hard surface shapes in 3ds max, turning objects into high poly using Zbrush, make optimal UVs, learn about texture baking and texture creation in Substance Painter, and make stunning high-quality renders using Marmoset Toolbag 4.
YOUR INSTRUCTOR
Emiel Sleegers is a senior environment artist with years of experience in the AAA Game Industry. He’s worked on games like The Division 2 at Ubisoft, Forza Horizon 3 at Playground Games as an Environment Artist and Material Artist.
SKILL LEVEL
This masterclass is made for high-intermediate to advanced 3D artists who already have experience with 3d modeling, texturing, and rendering.
Requirements
You need to know how to use 3ds Max, ZBrush, Marmoset Toolbag, Photoshop, and Substance Painter.
TOOLS USED
3ds Max 2019
Zbrush 2021
Marmoset Toolbag 4
Substance Painter 2021.1.1
Photoshop
CURRICULUM
We’ve split this masterclass into 8 weeks to give you a nice structure to follow. You’re more than welcome to go through it at a completely different pace – do whatever feels comfortable for you. Please note – this isn’t a live course and no feedback is available.
Week 1 – Reference & Blocking Body
We’ll analyse the reference and then build a large part of the low poly body. Learn multiple modeling techniques like box modeling, using spline and modifiers.
Week 2- Blocking the Body
We’ll continue to refine the low poly body of the rifle. We focus on the scale and position of the pieces of the rifle.
Week 3 – High Poly Body
Turning the low poly body into a high poly 3d model. Learn useful hard surface techniques using 3ds Max and ZBrush turning our low poly into a high poly in minutes.
Week 4 – Hand Grip and Additional Pieces
Finish off all the rifle modeling, both the high and low poly models. Learn a couple of new techniques, like plane modeling for particularly difficult pieces.
Week 5 – Baking & UVs
We start the UV mapping and baking. Learn how to UV unwrap, work with texel density, optimal packing techniques and how to prepare the model for baking. Finally, we’ll bake our model in Marmoset Toolbag 4.
Week 6 – Texturing
Learn a lot of different techniques for texture painting using Substance Painter, like setting up our base materials, using smart masks, projection painting, adding dirt and grime and much more.
Week 7 – Scene Setup & Polish
We’ll set up our final render scene in Marmoset Toolbag 4 along with general polishing of the textures. Learn how to make the rifle stand out using powerful presentation techniques.
Week 8 – Making the Attachments (bonus)
Learn how to apply all the techniques we’ve covered in the masterclass so far to create separate gun attachments, like a scope, handgrip, and laser sight.

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