The Gnomon Workshop – Matching a Stylized Concept in ZBrush

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通过 Daniel Zeni 的 6 小时研讨会,了解如何将 2D 风格化概念转化为 3D 角色。使用 ZBrush 和 Photoshop,Daniel 完成了整个过程,从选择合适的概念到准确地给角色上色,再到完成抛光的最终图像。

Daniel 首先深入解释了在 ZBrush 中设置概念的过程,并展示了如何利用 Spotlight 投影工具发挥您的优势。他指导雕刻整体形状和使用对称将身体与头部对齐,以及如何使用 ZAppLink 保存摄像机角度。您还将发现保存的摄像机角度如何帮助您在每次进行更改时进一步将网格与您的概念对齐,确保与您的原始概念紧密匹配。

作为 Gnomon School 的毕业生,他拥有从电影和情节动画效果到消费产品和手机游戏的所有工作经验,丹尼尔拥有一系列久经考验的角色创建技巧和窍门,他在 11 个章节中分享了这些技巧和技巧。您还将学习他利用 ZBrush 的 ZModeler 的技术,并了解它如何在角色创建工作流程中发挥作用,甚至对于有机主题也是如此。

研讨会的最后阶段将展示如何从概念中选择正确的颜色,以及一种快速简便的方法来为您的投资组合获得漂亮、干净的最终图像。

Duration 4h 22m MP4

Title: The Gnomon Workshop – Matching a Stylized Concept in ZBrush

Info:
Learn how to translate a 2D stylized concept into a 3D character with this 6-hour workshop by Daniel Zeni. Using ZBrush and Photoshop, Daniel walks through the complete process, from selecting a suitable concept to coloring the character accurately and achieving a polished final image.

Daniel begins with an in-depth explanation of setting up a concept in ZBrush and shows how to use the Spotlight projection tool to your advantage. He instructs on sculpting the overall shapes and using Symmetry to align the body with the head as well as how to save out camera angles using ZAppLink. You’ll also discover how saved camera angles can help you further line up a mesh up with your concept each time you make a change, ensuring a close match to your original concept.

As a Gnomon School graduate with experience working in everything from effects for film and episodic animation to consumer products and mobile games, Daniel has an arsenal of tried-and-tested tips and tricks for character creation that he shares throughout 11 chapters. You’ll also learn his techniques for taking advantage of ZBrush’s ZModeler and see how it can be instrumental in a character-creation workflow, even for organic subjects.

The final stage of the workshop shows how to select the correct colors from the concept and a quick-and-easy way to achieve a nice, clean, final image ready for your portfolio.

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