
这是在 Zbrush 课程中制作卡通人物 – 龙骑士版。
我的名字是 Niko,我将主持大约 50 个激动人心的视频,其中充满了在 Zbrush 中雕刻的颤音卡通人物,以及一些技巧和窍门。在这里和那里也期待一些 peptalks 和明智的生活建议和故事。
从我还是个小男孩的时候开始,我对卡通人物的经验和兴趣就已经很长了,从漫画书上画画,一直到今天。所以现在,我在游戏行业 15 年的经验帮助我帮助你制作尽可能最好的角色。
本课程主要面向中级Zbrush用户,如果你是一个完全初学者,你应该寻找我的绝对初学者Zbrush课程或我的其他初学者的Zbrush,Blender,Substance Painter课程,然后再回到这个。
在本课程中,我们将从加载我的界面和热键开始,我将解释为什么使用它可以使您的工作速度提高 2 到 3 倍,并且在课程结束时,如果您不喜欢那么快,我会告诉您如何恢复到默认的 Zbrush UI。
然后我会谈谈我从概念开始工作时的思考过程。之后我们会做一个龙头,这在概念上是没有的,但一定会很有趣。
然后我们将继续对身体和手臂进行建模,讨论一下真实的解剖结构如何影响卡通人物。我们将制作腿,然后将注意力集中在马身上,讨论一下马的解剖结构和雕刻时参考的重要性。
当我们准备好马的整体形状后,我们将制作马和龙尾巴,尖刺球和强大的龙翼!我们也会做一些马的衣服和皮带。然后是时候启动我们龙骑士的头盔了。这将是一个充满痛苦和困难障碍的过程,但也充满快乐和新知识。当我们准备好头盔的基础知识后,我们将制作长矛并开始详细说明各种事物,例如马毛和一些多色颜料。我们还将在头盔上制作一些视频来打磨和完成它,因为它毕竟是我们模型的一个非常重要的部分。
然后,我们将继续详细介绍龙骑士,在这里和那里添加一些精美的细节,为摆姿势做准备。
之后,我们将使用我使用了大约十年的最新 Zbrush 摆姿势技术为角色摆姿势。当我们完成摆姿势并且对角色的外观感到满意时,就该是我们课程的奖励部分 – Keyshot 的时候了。在这个非常简单的程序中,我会让你熟悉你需要知道的一切,它能够处理来自 Zbrush 的所有数百万个多边形和 polypaint。我们将制作一些材料、灯光,最后我将向您展示如何为您的角色制作渲染和转盘视频。
本课程面向Zbrush中级用户,但如果你是初学者,不用担心,去“绝对初学者Zbrush课程”或我的其他“初学者Zbrush、Blender、Substance Painter课程”,然后回到这个一个,你会没事的。
自古以来,人们就惧怕龙,对它们着迷。于是,千百年来所有的龙与骑士的故事和寓言,终于合而为一。由您来探索如何在 Zbrush 和 Keyshot 中建模和渲染这个角色,甚至制作您自己的版本!所以让我们潜入它!
你会学到什么
- 在 Zbrush 中从零开始制作卡通人物
- 在 Zbrush 中制作干净形状的提示和技巧
- 在 Zbrush 中为马建模
- Keyshot 中的渲染基础
是否有任何课程要求或先决条件?
- 需要中级 Zbrush 知识
本课程适用于:
- 中级 Zbrush 用户
Duration 18h 30m Project Files Included MP4
Making a Cartoon Character in Zbrush Course by Nikolay Naydenov
Info:
Skill level: Intermediate
Languages: English
Description: –
In this course we will do scary dragons!
And brave knights!
And also a … horse.
So basically we will do this guy.
The concept is from Taran Fiddler
This is Making a Cartoon Character in Zbrush course – Dragon knight edition.
My name is Niko, and i will be your host for around 50 exciting videos, full with trilling cartoon character sculpting in Zbrush, along with some tips and tricks. Expect also some peptalks and wise life advises and stories, here and there.
My experience and facination with cartoon characters goes long way since i was a little boy, drawing from comic books, and reaches up to this day. So now, my 15 years of experience in the game industry help me help you make the best characters you possible can .
This course is mainly for intermediate Zbrush users, and if you are a complete beginner, you should look for my Absolute beginner Zbrush course or my other Zbrush, Blender, Substance painter course for beginners, and then get back to this one.
In this course we will start by loading my interface and hotkeys, i will explain why you will work 2 or 3 times faster with it, and at the end of the course if you don’t like to work that fast, i will tell you how to revert back to default Zbrush UI.
Then i will talk about my process of thinking when i start working from concept a bit. After that we will do a dragon’s head, which is not even in the concept, but it will definitely be fun.
Then we will went on to model the body and the arms, talking a bit about how real anatomy affects even the cartoon characters. We will make the legs and then we will concentrate a bit on the horse, by talking a bit about horse anatomy and the importance of references when we sculpt.
When we are ready with the overall shapes of the horse, we will do the horse and dragon tails, the spiked ball and the mighty dragon wings! We will do some of the horse clothes and straps too. Then it will be time to start the helmet of our dragon knight. It will be a process full of pain and difficult obstacles, but also with joy and new knowledge. When we are ready with the basics of the helmet we will do the pike and start detailing various things like the horse hair and doing some polypaint. We will also work few videos on the helmet to polish and finish it, because it is a pretty important part of our model after all.
We will then continue detailing the dragon rider by adding some fine details here and there to prepare it for posing.
After that we will pose the character using the latest Zbrush technologies of posing, that i use for about a decade now. When we are done with the posing and we are happy with how our character look, it will be time for the bonus section of our course – Keyshot. I will get you familiar with everything you need to know in this pretty easy program, capable of handling all the millions polygons and the polypaint, from Zbrush. We will make some materials, lights and finally i will show you how to make a render and a turntable video for your characters.
This course is for intermediate Zbrush users, but if you are a beginner, don’t worry, go to thе “Absolute beginner Zbrush course” or my other “Zbrush, Blender, Substance painter course for beginners”, and then get back to this one and you will be fine.
Since the dawn of time people were afraid of dragons and they were facinated by them. So after thousands of years all the stories and fables of dragons and knigts, are finally combined in to one character. It is up to you to explore how this character is modelled and rendered in Zbrush and Keyshot, and even do your own version! So lets dive in to it!
What you’ll learn
- Making cartoon character from scratch in Zbrush
- Tips and tricks of making a clean shape in Zbrush
- Modelling a horse in Zbrush
- Basics of rendering in Keyshot
Are there any course requirements or prerequisites?
- Intermediate Zbrush knowledge required
Who this course is for:
- Intermediate Zbrush users
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