Cubebrush – Create A Stylized Character in ZBrush

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创建风格化角色的完整过程,从用原始形状遮挡到在 ZBrush 中摆姿势。超过7小时的训练;

*在 Autodesk Maya 中创建一把枪并重新放置一件衣服;

*很少的视频编辑。这里没有隐藏任何东西;

*大多数视频都被加速到 2 倍。

*英语配音和字幕。整个视频中有大量提示和技巧。

*使用 60fps 录制的高质量 1080p 视频课程。您可以使用任何可以让您放慢视频速度并实时观看的视频播放器。

本教程推荐给那些已经很好地了解如何在 ZBrush 中导航和雕刻,并且对 ZRemesher、DynaMesh、遮罩、剪辑和从一个网格投影到另一个网格的细节有基本知识的人。

我还将介绍在 Autodesk Maya 中创建左轮手枪的基础网格和重新拓扑一件衣服的过程。其余的都在 ZBrush 中:掌握一些 Maya 的基本知识是有用的,但不是强制性的。”

Duration 7h Project Files Included MP4

Title: Cubebrush – Create A Stylized Character in ZBrush

Info:
*The complete process of creating a stylized character from blocking out with primitive shapes up to posing inside ZBrush. It’s more than 7 hours of training;

*Creating a gun and retopoing a piece of clothing inside Autodesk Maya;

*Very little video editing. There is no hiding anything here;

*Most of the videos are sped up to 2x.

*Voice-over and subtitles in English. A ton of tips and tricks throughout the videos.

*High-quality, 1080p, video lessons, recorded using 60fps. You can use any video player that lets you slow down the videos, and watch them in real time.

This tutorial is recommended for those who already have a good understanding of how to navigate and sculpt in ZBrush, and have a basic knowledge of things like ZRemesher, DynaMesh, masking, clipping and projecting details from one mesh to another.

I’ll also cover the process of creating the base mesh of the revolver and retopoing a piece of clothing, both inside Autodesk Maya. The rest is all in ZBrush: having some basic knowledge of Maya is useful but not mandatory.”

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/27924.html

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