Organic Weapon Design Tutorial v2.0

Organic Weapon Design Tutorial v2.0

在本教程中,我将教你我构思有机武器的方法。这将涵盖我的整个 2d 和 3d 工作流程,从简要到最终交付的解决设计,准备发送给 3D 艺术家进行制作。

我是谁?
我是 Riot Games 的高级概念美术师,目前在 VALORANT 担任高级内容团队的武器设计师。在此之前,我在 Warframe 上工作了 7 年,在那里我有机会广泛致力于创造有机武器,这已成为我的热情所在,但我仍然没有看到足够多的探索。我也是 Syn Studios 概念艺术文凭课程的老师,我在该课程中教授设计基础和车辆/道具设计课程。要查看我过去使用的方法和武器的更多示例,您可以在此处查看我的 ArtStation 页面:https://www.artstation.com/bigham

你得到什么:

– 总共 7 小时的视频内容。这是从头到尾的整个过程:什么都没有跳过!演示包括 40 小时的工作,并在帖子中添加了语音评论。

– 包括视频演示,详细介绍简介、上下文概述、分解参考和基本设计理论的讨论,因为它与有机设计有关。

– 包括一个完整的 2D 和 3D 概念工作流程,用于将有机武器设计到生产就绪资产阶段。

– 包括所有 .PSD 文件、.Blend 文件和 .ZTL(以及我用于细节处理的修剪刷)、我的纯 ref 文件以及最终的 .png 图像。

– 与 Lucas Hug(Digital Extremes 前副艺术总监和武器负责人)的奖金视频讨论

** 这不是关于如何在 Zbrush 或 Blender 中建模的教程,但我将分解我使用的工具并向您展示我在这些程序中的整个过程。

V2.0 – 添加了额外的第二个武器过程!!!

– Zbrush 的时间流逝没有评论(2 小时)

– 从 Keyshot 然后在 Zbrush 中探索线条艺术输出。这不是教程,而是更多的实验,看看这些是否适用于这个特定的工作流程。实时完整的音频评论(1小时)

– Photoshop 细节阶段的延时:前 3/4、后 3/4 和侧视图(1 小时)

– 结论,我讨论实验结果和最终完成的概念

– 包括所有 .PSD 文件、.PNG 和 .ZTL。

Gumroad – Organic Weapon Design Tutorial v2.0 by Sean Bigham.

In this tutorial I will teach you my approach for concepting an Organic Weapon. This will cover my entire 2d and 3d workflow from brief to a final deliverable of a resolved design, ready to be sent to a 3D artist for production.

WHO AM I?
I’m a Senior concept artist at Riot games currently working on VALORANT as a weapons designer on the Premium Content Team. Before this, I spent 7 years working on Warframe where I had the opportunity to work extensively on the creation of organic weaponry which has become a passion of mine and is something I still don’t see explored often enough. I am also a teacher for Syn Studios’ Concept Art Diploma Program where I teach courses on Design Fundamentals and Vehicle/Prop Design. To see more examples of my approach and weapons I’ve worked on in the past you can check out my ArtStation page here: https://www.artstation.com/bigham

WHAT YOU GET:

– 7 hours of video content in total. This is the entire process from start to finish: Nothing is skipped! Demo consists of 40 hours of work sped up with voice over commentary added in post.

– Includes video presentations detailing the Brief, a Context Overview, discussions on breaking down Reference and Basic Design Theory as it relates to Organic Design.

– Includes a COMPLETE 2D and 3D Concept Workflow for Designing an Organic Weapon to the stage of a Production Ready Asset.

– All .PSD files, .Blend Files and .ZTLs are included (along with a trim brush I use for detailing), my pure ref file along with the final .png images.

– BONUS video Discussion with Lucas Hug (Former Associate Art Director and Weapons Lead at Digital Extremes)

** This is not a tutorial on how to model in either Zbrush or Blender but I will break down the tools I use and show you my entire process in these programs.

V2.0 – BONUS SECOND WEAPON PROCESS ADDED!!!

– Time lapse of Zbrush block out with no commentary (2 hours)

– An exploration of line art outputs from Keyshot then in Zbrush. This isn’t a Tutorial but more of an experiment to see if these will work with this particular workflow. Real time with full audio commentary (1 hour)

– Time lapse of the Photoshop detailing stage: front 3/4, back 3/4 and side view (1 hour)

– Conclusion where I discuss the results of the experiments and the final completed concept

– All .PSD files, .PNGs and .ZTLs are Included.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/29028.html

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