
我们将从讨论基础网格开始,然后我们将通过引用聚光灯女巫非常重要来开始阻止形状和比例。完成初始封锁后,我们将对我们的模型进行多色绘制,以获得更好的可视化效果。
然后我们将开始制作模型的有机部分。我们将从拳头开始,我将解释如何使它们看起来尽可能好。之后,我将向您展示如何制作超人标志性的脸,在这里我将解释雕刻头部时要寻找的内容。
然后我们将使用一个球体为头发制作一个占位符,然后我将添加眼睛,然后我将绘制它们,因为眼睛非常重要,我将解释如何避免奇怪或奇怪的外观。
然后我将制作他的服装的低多边形版本并重新投影现有的细节。此外,我将通过从现有几何图形中提取并使用 zremesher 创建靴子,我将制作一个低多边形模型,之后我将通过添加厚度和细分来完成它们。然后是时候梳理头发并通过最后的润色来完善它。
之后,我将开始使用简单的普通画笔和 zmodeler 画笔制作斗篷。此外,我将使用 zProject 画笔将超人徽标重新投影到身体上,以获得更好的视觉表现。
一旦我们对角色的整体外观感到满意,我将向您展示如何使用 zbrush 中的转置大师制作好姿势。我将展示如何使用 zbrush 强大的遮罩工具在 zbrush 中实现出色的动态姿势。之后,我将改进模型的形状和形式,使他的肌肉和整体动态姿势看起来很棒。摆好姿势后,我将继续制作裤子、腰带和皮带扣等配饰,我也会对它们进行涂漆。
当然,我将继续通过添加褶皱来制作斗篷并赋予其动态外观。
最后,我将展示如何仅使用 alpha 制作他的标志性徽标,然后我将展示如何制作他的徽标的低多边形版本,以便我们可以使用 zproject 刷子轻松地将其放置在身体上。
在那之后,我们将开始完善我们制作的所有东西,我会在他的服装上添加褶皱,让他有感觉,还要完成他的服装,我会添加接缝线,我会对斗篷做最后的润色。至此,我们几乎完成了,但还剩下一些东西。其中之一是底座,我将使用 zmodeler 刷子从圆柱体中制作它。此外,我将展示如何使用强大的“UW Master”创建 UV,之后我将从多色颜料生成纹理。最后,我将展示如何使用“抽取大师”抽取我们的模型并保留 UV。
所以现在我们完成了 zbrush,我们的模型看起来很棒,我们可以开始使用 Marmoset Toolbag 来实现最佳外观。
因此,我们首先解释如何将您的模型带到 Marmoset,然后我将解释如何创建材质和附加贴图,例如环境光遮蔽和空腔贴图。比我解释如何将材料分配给相应的模型。我还将解释我的渲染和相机配置,我将展示如何添加转盘以及如何为我们的模型实现最佳外观。
本教程是一步一步的,没有快速前进,没有跳过。
在本课程中,您将学到:
Z画笔:
– 程式化的男性解剖学
– 配件
– 程式化的头发
– 保利绘画
– 摆姿势
– 使用 zremesher 制作更大的拓扑
– 制作紫外线
狨猴工具包 4:
– 导入模型
– 创建材料
– 分配材料
– 创建额外的地图
– 解释渲染配置
– 解释相机配置
– 添加转盘
– 解释如何制作更大的渲染图像和转盘
本课程的对象:
本课程专为想要从我在本课程中展示的技术和工作流程中学到很多东西的绝对 Zbrush 初学者而设计。
想要学习风格化人物艺术的中级 Zbrush 用户
Duration 14h Project Files Included MP4
Stylized Superman Zbrush and Marmoset Toolbag 4 Course
Info:
Learn how to make a stylized character only in Zbrush and Marmoset Toolbag 4
What you’ll learn
Stylized Male Anatomy
Accessories
Stylized Hair
Poly painting
Posing
Clothes and wrinkles
Rendering in Zbrush and Marmoset Toolbag 4
Requirements
You need to have a basic knowledge of Zbrush
Description
Hi, my name is Oleg and I want to share this course with you. We will make stylized Superman model, also all props and accessories.
We will start by talking about base mesh, than we will start to block shapes and proportions by bringing our references to spotlight witch is really important. After initial blockout is done we will poly paint our model to have a better visualization.
Then we will start to make organic parts of a model. We will start from a fists and i explain how to make them look as good as possible. After that, I will show you how to make superman iconic face, where I will explain what to look for when sculpting the head.
Then we will make a placeholder for a hair by using a sphere, after that i will add eyes and than i will poly paint them, since eyes are very important, I will explain how to avoid odd or a strange look.
Then i will make low poly version of his costume and will reproject existing details. Also i will create boots by extracting from existing geometry and by using zremesher i will make a low poly model, after that i will finalize them by adding a thickness and subdivisions. Then it will be time to zremesh a hair and to refine it by make a final touches.
After that i will start to make a cape by using a simple plain and zmodeler brush. Also i will reproject superman logo to a body using zProject brush just to have a better visual representation.
Once we are happy with the overall look of our character i will show you how to make good pose with the transpose master in zbrush. I will show how to achieve great dynamic pose just in zbrush utilizing zbrush powerful masking tool. After that i will refine shapes and forms of a model so his muscles and overall dynamic pose will look great. After pose is done i will continue to create accessories such as pants, belt and belt buckle also i will poly paint them.
Ofcourse i will continue to work on a cape by adding a folds and give it a dynamic look.
Finally i will show how to make his iconic logo using only alpha, and than i will show how to make a low poly version of his logo so we can easily place it on body using zproject brush.
After that we will start refining all those things that we have made, i will add wrinkles to his costume where it make a sens, also to finilize his costume i will add a seam lines and i will do a final touches to a cape. At this point we almost done, but there still some thing left. One of them is base, i will make it from cylinder using zmodeler brush. Also i will show how to create UV’s utilizing powerful “UW Master”, after that i will generate texture from poly paint. Finally i will show how to decimate our model using “Decimation Master” and to keep UV’s.
So now we done with zbrush and our model is look great, and we can start to work with Marmoset Toolbag to achieve the best possible look.
So we start by explaining how to bring your model to Marmoset, after that i will explain how to create materials and additional maps such as ambient occlusion and cavity maps. Than i explain how to assign materials to according models. Also i will explain my render and camera configurations, i will show how to add a turntable and how to achieve the best possible look for our model.
This tutorial is STEP BY STEP, NO FAST FORWARD, NO SKIPS.
IN THIS COURSE YOU WILL LEARN :
Zbrush:
– Stylized Male Anatomy
– Accessories
– Stylized Hair
– Poly painting
– Posing
– Making greate topology with zremesher
– Making UV’s
Marmoset Toolbag 4:
– Importing model
– Creating materials
– Assigning materials
– Creating additional maps
– Explaining render configuration
– Explaining camera configuration
– Adding turntable
– Explaining how to make greate render image and turntable
Who this course is for:
This course is designed for absolute Zbrush beginners who want to learn a lot from the techniques and workflow i show in this course.
Intermediate Zbrush users who wants to learn the art of stylized characters
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/34690.html