
Zbrush 和/或 Mudbox 以及 3dsmax 的工作知识是首选,但这些原理和技术也可以应用于其他 3D 建模/雕刻包。
包括:
6 个视频文件
Zbrush ZTL 最终网格工具
持续时间:8 小时视频 MP4 格式,带英文音频评论
部分:
第 1 部分:基础网格遮挡(1 小时 27 分钟)
第 2 部分:基础网格细节细化(1 小时 41 分钟)
第 3A 部分:基础网格完成(56 分钟)
第 3B 部分:基础网格完成(56 分钟)
第 4 部分:盔甲雕刻(1 小时 23 分钟)
第 5 部分:生物雕刻(1 小时 39 分钟)
涵盖的主题:
3D块
设计/概念
多边形建模
硬表面雕刻
有机雕刻
Gumroad – 3D Creature Modeling for Production by Chung Kan
Duration 8h | MP4 | aac, 44100 Hz, stereo, s16, 37 kb/s | h264, yuv420p, 1640×1024, 4855 kb/s, 15 fps | 10.72 GB
Genre: eLearning | Project Files Included | English
In this tutorial you will learn how to model and sculpt a 3D creature bust using sculpting and polygonal modeling techniques that are used in a professional production environment in both games and film. Not only will you learn the technical aspects of 3D creature modeling/sculpting but also my approach to creative design.
A working knowledge of Zbrush and/or Mudbox as well as 3dsmax is preferred but these principles & techniques can also be applied to other 3D modeling/sculpting packages.
Includes:
6 Video Files
Zbrush ZTL Tool of the Final Mesh
Duration: 8hr video MP4 format with audio commentary in English
Sections:
Part 1: Base Mesh Blockout (1hr 27mins)
Part 2: Base Mesh Detail Refinement (1hr 41mins)
Part 3A: Base Mesh Finalization (56mins)
Part 3B: Base Mesh Finalization (56mins)
Part 4: Armor Sculpting (1hr 23mins)
Part 5: Creature Sculpting (1hr 39mins)
Topics Covered:
3D Blocking
Designing/Concepting
Polygonal Modeling
Hard Surface Sculpting
Organic Sculpting

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