
Zbrush、3dsmax 和/或 Maya 的工作知识是首选,但这些原则和技术也可以应用于其他 3D 建模包。
Creature 的 OBJ 文件格式 Final Base Mesh
Zbrush Creature Bust Sculpt Mesh 的 ZTL 工具 时长:2 小时 37 分钟的视频 MP4 格式,带有英文音频评论
重新拓扑
用于重新拓扑
Zbrush 抽取的 3dsMax Graphite 工具
Gumroad – Finalizing Base Mesh Topology For Production by Chung Kan
Duration 2h 37m | MP4 | aac, 44100 Hz, stereo, s16, 37 kb/s | h264, yuv420p, 1130×720, 791 kb/s, 15fps | 3.08 GB
Genre: eLearning | Project Files Included | English
In this tutorial you will learn how to finalize and prepare your base mesh with rigging/animation friendly topology with modeling techniques that are used in a professional production environment. You will learn how to efficiently re-topologize in both Maya and 3dsMax.
A working knowledge of Zbrush, 3dsmax and/or Maya is preferred but these principles & techniques can also be applied to other 3D modeling packages.
Includes:
2 Video Files
OBJ file format of the Creature Final Base Mesh
Zbrush ZTL Tool of the Creature Bust Sculpt Mesh
Duration: 2hr 37min video MP4 format with audio commentary in English
Topics Covered:
Final Base Mesh Setup for Rigging/Animation
Maya Quad Draw for Re-topology
3dsMax Graphite Tools for Re-topology
Zbrush Decimation

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