
在这个中级教程中,我们将专注于在游戏行业中创建生物的过程。从一个简单的概念开始,我们将为我们的生物创建一个基础网格,进入雕刻阶段,并完成重新拓扑和 UV 布局。本教程主要侧重于 Zbrush 中的雕刻基础,以及使用 Maya 创建游戏分辨率网格的必要工具。在模块结束时,您将准备好用于纹理处理的游戏分辨率角色。
3DMotive – Stylized Creature Sculpting Volume 1
1h 30 m | MP4 | aac, 16KHz, mono | h264, yuv420p, 1280×720, 15 fps | 1.85 GB
Genre: eLearning | Project Files Included | English
In this intermediate level tutorial we will be focusing on the process of creating a creature in the Games Industry. Starting from a simple concept, we will create a base mesh for our creature, move into sculpting, and finish with Retopology and UV layout. The tutorial focuses heavily on sculpting fundamentals in Zbrush, as well as the necessary tools to create a game resolution mesh using Maya. By the end of the module you will have a game resolution character ready for the texturing process.
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