
在这个项目中,Joseph Drust 向您展示了如何使用 ZBrush 和 3ds Max 创建一个绑定来展示您的游戏角色,以及如何添加 alpha 以获得更多细节。
Joseph Drust 毕业于萨凡纳艺术与设计学院,获得游戏设计学士学位,并在游戏行业担任角色艺术家十余年,曾参与过《幽灵行动》、《幽灵行动:高级战士》、《细胞分裂:明天的潘多拉》等游戏、Ben 10 外星人部队和地球防御部队:昆虫世界末日。他曾在 Ubisoft (Red Storm Entertainment) 担任首席角色美术师,并且是 Pixologic 的 ZBrush 的 beta 团队成员,以及多年的 ZBrush 认证讲师。
ZBrushworkshops – Detailing And Rigging In ZBrush And 3DS Max
MP4 | Audio: aac, 44100 Hz, stereo | Video: h264, yuv420p, 1024×640, 30.00 fps | 470MB10 Lessons | Project Files Included
In this Project, Joseph Drust shows you how to create a rig to pose out your game character using ZBrush and 3ds Max, and how to add alphas for extra details.
Joseph Drust is a graduate of the Savannah College of Art and Design with a BFA in Game Design and over ten years of experience as a character artist in the game industry on such titles as Ghost Recon, Ghost Recon Advanced Warfighter, Splinter Cell: Pandora Tomorrow, Ben 10 Alien Force, and Earth Defense Force: Insect Armageddon. He worked as a Lead Character Artist with Ubisoft (Red Storm Entertainment) and was a beta team member for Pixologic’s ZBrush, as well as a certified ZBrush Instructor for several years.

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