
这是两部分教程系列的第二部分,涵盖了创建上面的纹理低多边形车轮的整个过程。该项目是实时呈现的,并贯穿始终。
本系列的这一部分包括在 Zbrush 中重新拓扑高多边形模型、在 3DS Max 中布置 UV、在 Xnormal 中烘焙程序贴图以及使用 Quixel Suite 创建纹理。
本系列假定您基本熟悉 3DS Max 和 Zbrush。详细解释和演示了整个教程中使用的过程和工具。
如果您想在不先构建资产的情况下运行纹理管道,可以单独购买高多边形 .ZTL、低多边形 .OBJ 和纹理烘焙。
Gumroad – Next Gen Game Art Production Part 2 by Isaac Oster
Duration 5h | MP4 | aac, 16KHz, mono | h264, yuv420p, 1280×720, 30fps | 11.1 GB (Total)
Genre: eLearning | Project Files Included | English
This is the second section of a two part tutorial series covering the entire process for creating the textured low poly wheel above. The project is presented in real time, and narrated throughout.
This section of the series covers retopologizing the high poly model in Zbrush, laying out UVs in 3DS Max, baking procedural maps in Xnormal, and creating textures using Quixel Suite.
This series assumes a basic familiarity of both 3DS Max and Zbrush. Procedures and tools used throughout the tutorial are explained and demonstrated in detail.
In case you’d like to run through the texturing pipeline without building the asset first, the high poly .ZTL, low poly .OBJ, and texture bakes are available for purchase separately.

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