Realistic Character Portrait Masterclass

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我们很高兴展示我们的第一个独家人物肖像大师班!通过 20 多个小时的专家培训,您将学习如何制作完整的角色半身像用于制作。从 ZBrush 中的第一个笔触到 Blender 中最终的着色器调整和照明,每一步都实时显示,没有延时。

在本大师班结束时,您将了解使用 ZBrush、Substance Painter 和 Blender 创建您自己的高质量角色所涉及的所有步骤!

雕刻
学习像专业人士一样雕刻并获得创建自己的角色所需的技术,包括对角色设计和解剖学的宝贵见解。从一个简单的草图开始,我们将通过雕刻使我们的角色栩栩如生;每一步都被涵盖,从遮挡形状到创建复杂的细节,如毛孔和皱纹。

重新拓扑
使用 Blender,我们的角色将使用简单而强大的技术重新拓扑。我们将教您一种可以在任何重新拓扑软件和任何角色上使用的重新拓扑方法。到最后,我们将拥有漂亮干净的拓扑结构,保证在装配和动画中变形精美。

纹理
和阴影逼真的皮肤纹理和阴影很容易让人不知所措,因此在本次大师班中,我们确保以一种让您感到有能力靠自己取得惊人效果的方式分解流程。在 Substance Painter 中,我们将对角色进行纹理绘制。您将学习如何制作强大的反照率/底色贴图,以及绘制粗糙度和散射贴图。从 ZBrush,我们正在导出一个置换贴图,我们将把它添加到我们的纹理中。在 Blender 中,我们正在构建我们的皮肤着色器,教您如何设置次表面散射以使皮肤看起来逼真。

照明和渲染
借助 Blender 中 Cycles 的强大功能,我们可以对角色进行照明和渲染。专注于保持简单和有效,我们正在创建一个华丽的最终渲染。我们不再使用 Filmic,而是使用 AgX 来获得自然且平衡的图像。这是一个有趣的步骤,因为您会看到您的角色在您面前的屏幕上栩栩如生,并开始体验您在此之前获得的知识如何在最终结果中得到回报。

后期处理 良好的后期处理
的重要性常常被低估,因此我们包括了一章,向您展示目标明确的后期处理可以为您的工作带来多么巨大的变化。在 Photoshop 中,我们将平衡颜色和价值,并向您展示一些使您的角色流行的实用提示和技巧,从而制作出您可以引以为豪的作品集。

在任何软件
中学习 当我们使用 Blender、ZBrush 和 Substance Painter 时,本课程的真正价值在于您将学到的基本技能。只要您对自己的 3D 工作流程感到满意,就可以在任何其他软件中进行操作。您可以在 Blender 而不是 ZBrush 中雕刻,在 Mari 中而不是 Painter 中制作纹理,在 Maya 或 Max 中重新拓扑,并在 Arnold、V-Ray 或任何其他渲染引擎中照亮和渲染您的角色。

你的老师
Henning Sanden 是 Fl​​ippedNormals 的联合创始人,作为角色艺术家在电影行业工作多年,专注于雕刻和纹理。他曾在 MPC、DNEG 和 Framestore 为《异形盟约》、《环太平洋崛起》、《加勒比海盗》等制作英雄角色和生物。这个角色大师班的所有技巧都基于 Henning 在电影行业的经验,确保所教授的一切都是相关的,并且符合当前的行业标准。

推荐技能水平
本课程专为具有中高级技能水平且希望将工作提升到一个新水平的艺术家而设。我们强烈建议您在学习此角色大师班时熟悉所使用的软件。一切仍然实时显示,没有任何时间流逝,这意味着您仍然可以跟随,但不会深入解释每个步骤和功能。

要求
您需要知道如何使用课程中使用的 3D 软件。
纹理、雕刻和一般 Blender 使用的中级技能。
这不是针对角色艺术初学者的课程。
软件
Blender 3.3
ZBrush 2022
Substance 3D Painter 8.1包含 55 个高清视频 所有 Blender、ZBrush 和 Substance Painter 场景文件 20 页帮助 –
FlippedNormals Face Kit 和 FlippedNormals Eye Kit 中特定 alpha 的 PDF 低分辨率版本 自定义 ZBrush UI 和热键

Duration 20h 50m Project Files Included MP4

Title: Flippednormals – Realistic Character Portrait Masterclass

Info:
Realistic Character Portrait Masterclass
We’re excited to present our very first Exclusive Character Masterclass! With over 20 hours of expert training, you’ll learn how to make a full character bust for production. Every single step is shown in real time without time-lapses, from the first brushstroke in ZBrush to the final shader tweaks and lighting in Blender.

By the end of this masterclass, you’ll know all the steps involved in creating your own high-quality characters using ZBrush, Substance Painter and Blender!

SCULPTING
Learn to sculpt like a professional and gain the techniques you need to create your own characters, including valuable insights into character design and anatomy. Starting from a simple blockout, we’ll bring our character to life through sculpting; every single step is covered, all the way from blocking out the shapes, to creating intricate details such as pores and wrinkles.

RETOPOLOGY
Using Blender, our character will be retopologized using simple and powerful techniques. We’ll teach you an approach to retopo you can be use in any retopology software and on any character. By the end, we’ll have nice and clean topology that is guaranteed to deform beautifully in rigging and animation.

TEXTURING AND SHADING
Realistic skin texturing and shading can easily get overwhelming, so in this masterclass we’ve made sure to break the process down in a way that’ll leave you feel empowered to achieve stunning results on your own. In Substance Painter, we’re going to texture paint our character. You’ll learn how to make a powerful Albedo/Base Color map, along with painting the Roughness and Scattering maps. From ZBrush, we’re exporting a Displacement map which we’ll add to our textures. In Blender, we’re building our skin shader, teaching you how to set up subsurface scattering to make the skin look realistic.

LIGHTING AND RENDERING
With the power of Cycles in Blender, we’re lighting and rendering our character. Focusing on keeping it simple and effective, we’re creating a gorgeous final render. Going away from Filmic, we’re instead using AgX to get a natural and balanced image. This is a fun step as you’ll see your character come to life on the screen in front of you, and get to experience how the knowledge you have gained up until this point is paying off in the final result.

POST PROCESSING
The importance of good post-work is often underestimated, so we’ve included a chapter that shows you just how dramatic of a difference a bit of well aimed post processing can make for your work. In Photoshop, we’ll be balancing the colours and value, and show you some handy tips and tricks to make your character pop, resulting in a portfolio piece you can be proud of.

FOLLOW IN ANY SOFTWARE
While we’re using Blender, ZBrush and Substance Painter, the real value of the course is in the fundamental skills you’ll learn. As long as you’re comfortable with your own 3D workflow, you can follow along in any other software. You can sculpt in Blender instead of ZBrush, texture in Mari instead of Painter, retopologize in Maya or Max, and light and render your character in Arnold, V-Ray or any other render engine.

YOUR TEACHER
Henning Sanden is the Co-Founder of FlippedNormals and worked for many years in film industry as a character artist, focusing on sculpting and texturing. He’s worked on hero characters and creatures for Alien Covenant, Pacific Rim Uprising, Pirates of the Caribbean, and many more at MPC, DNEG and Framestore. All the techniques in this character masterclass are based on Henning’s experience in the film industry, ensuring that everything taught is relevant and up to date with current industry standards.

RECOMMENDED SKILL LEVEL
This course is made for artists with intermediate to advanced skill levels who wants to take their work to the next level. We highly recommend that you’re comfortable with the software used while going through this character masterclass. Everything still is shown in real-time without any time lapses, meaning that you can still follow, though each step and feature won’t be explained in-depth.

REQUIREMENTS
You need to know how to use the 3D software used in the course.
Intermediate skills at texturing, sculpting and general Blender usage.
This is not course for complete beginners to character art.
SOFTWARE
Blender 3.3
ZBrush 2022
Substance 3D Painter 8.1
CONTAINS
55 HD videos
All Blender, ZBrush and Substance Painter scene files
20-page help-PDF
Lowres versions of specific alphas from the FlippedNormals Face Kit and FlippedNormals Eye Kit
Custom ZBrush UI and hotkeys

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/39163.html

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