Lynda – ZBrush: Rendering

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让您的 ZBrush 项目更上一层楼。了解如何在 Maya 和 Photoshop 等程序中优化模型。在本课程中,Michael Ingrassia 介绍了几个 ZBrush 渲染工作流程,用于修改模型的形状并导出纹理贴图以在 ZBrush 之外进行绘画。首先,了解如何在 Maya 中为 UV 布局导出元素,或使用 UV Master 在 ZBrush 中对 UV 进行布局。然后学习如何在 Photoshop 中导出纹理贴图以进行细化,您可以在其中调整颜色、手绘纹理以及添加滤镜和效果。第 3 章展示了如何在 Maya 中调整模型的整体形状并在 ZBrush 中重新组装最终造型。

Lynda – ZBrush: Rendering
Size: 150 MB | Duration: 0h 49m | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Advanced | Language: English
Take your ZBrush projects to the next level. Learn how to refine your models in programs like Maya and Photoshop. In this course, Michael Ingrassia walks through several ZBrush rendering workflows for modifying the shape of a model and exporting texture maps for painting outside of ZBrush. First, find out how to export elements for UV layout in Maya or use UV Master to lay out UVs right in ZBrush. Then learn how to export texture maps for refinement in Photoshop, where you can adjust colors, hand-paint texture, and add filters and effects. Chapter 3 shows how to adjust the overall shape of your model in Maya and reassemble the final sculpt back in ZBrush.

Lynda – ZBrush: Rendering

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