科幻游戏武器硬表面建模Maya视频教程第二集Gumroad – Fuze 07 Part 2 – Hard Surface Modeling Workflow with Maya 2017

科幻游戏武器硬表面建模Maya视频教程第二集Gumroad – Fuze 07 Part 2 – Hard Surface Modeling Workflow with Maya 2017

本视频教程是由Gnomon机构出品的科幻游戏武器硬表面建模Maya视频教程第二集Gumroad – Fuze 07 Part 2 – Hard Surface Modeling Workflow with Maya 2017,时长:6小时,大小:3.5 GB,MP4高清视频格式,附工程源文件,教程使用软件:Maya 2017,作者:Chung Kan,共20个章节,语言:英语。

第一集:https://rr3d.cn/2212.html

Duration 6h Project Files Included MP4

Title: Gumroad – Fuze 07 Part 2 – Hard Surface Modeling Workflow with Maya 2017

Info:
In Fuze07 I share with you all my workflow from scratch!

Be sure to check the first part here : https://rr3d.cn/2212.html

Here you have about 6 hours of video, in realtime and fully record in English about my LookDev/Shading workflow, fully procedural inside Maya 2017.

Here we will fully texture the asset in Maya without any external soft. To explain the process we will take time to first work on a simple asset, the bullet, to understand how to deal with Hypershade, set the LookDev etc…

Then in a second part we will apply more in depth this technique on our Mech asset.

The tutorial is record on Maya 2017 and Arnold Render.

One more time, this is the part 2

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/2214.html

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