
您将学到什么
了解合成的基本原理,包括使用 alpha 通道、颜色校正和分级以及键控和色度键控。
熟练掌握 Nuke 基于节点的工作流程,包括创建、连接和操作节点以实现特定合成目标的能力。
全面了解 Nuke 的高级合成节点和工作流程,例如键控和 3D 合成。
了解如何解决合成过程中可能出现的常见问题,优化合成工作流程以提高效率。
将在课程中学到的知识和技能应用到最终项目中,接收对最终项目的反馈和批评,并获得信心。
要求
要成功完成 Nuke 合成基础课程,有几个先决条件可能会有所帮助:不同的文件格式。对数字媒体的基本了解:学生应该对数字媒体有基本的了解,包括图像和视频格式、分辨率、色彩空间和编解码器。熟悉图像编辑软件:学生应该熟悉 Adobe Photoshop 或 GIMP 等图像编辑软件,因为这些程序与 Nuke 共享许多功能和工作流程。对合成原理的基本理解:学生应该对合成原理有一个基本的理解,包括使用 alpha 通道、颜色校正和分级以及键控和色度键控。基础数学知识:虽然不是绝对必要的,但对数学(例如代数和几何)的基本了解可能有助于理解合成的某些技术方面。这些先决条件可能因具体课程和所需的专业水平而异,但在这些领域拥有坚实的基础可以帮助学生更轻松地理解和应用 Nuke 合成基础课程中教授的概念。
描述
欢迎来到“使用 Nuke 合成基础知识”,这是一门沉浸式课程,旨在让您掌握使用行业领先的软件 Nuke 在数字合成领域脱颖而出所需的基本技能和知识。无论您是冒险进入令人兴奋的视觉效果领域的初学者,还是寻求提高合成能力的中级艺术家,本课程都将为您提供坚实的基础,以创建令人惊叹、无缝的视觉合成。您将深入了解原理和技术合成,特别关注 Nuke 的强大功能。本课程将从合成过程的概述开始,探索色彩理论、图像处理和视觉叙事等概念。您将了解构成复合材料的各种元素以及如何将它们无缝集成以实现逼真且视觉上引人注目的结果。随着课程的进行,您将了解 Nuke 强大的基于节点的工作流程的复杂性,使您能够有效地操纵和控制视觉元素。您将熟悉基本工具和技术,包括键控、动态描边、跟踪、遮罩创建和混合模式。通过实践练习和项目,您将把这些技术应用到现实世界的场景中,提高您的实践技能和解决问题的能力。此外,本课程将探索 3D 集成、相机投影和 CGI 的使用等高级主题复合材料中的元素。您将了解如何将 CG 渲染无缝集成到实景镜头中,从而为您的作品增添深度和真实感。此外,您将探索合成的创造性方面,包括颜色分级、灯光效果和风格化,使您能够为每个项目添加艺术气息。到本课程结束时,您将在合成技术和全面了解 Nuke 的功能。您将拥有应对复杂合成挑战和创造视觉上令人惊叹的作品所需的技能。无论您的兴趣是电影、电视、广告还是游戏,本课程都将使您能够释放您的创造力,并使用 Nuke 将您的合成技能提升到一个新的水平。
概述
第 1 节:合成简介
第 1 课阅读材料什么是合成
第 2 讲 合成历史阅读材料
第三讲 Compositing在工业中的应用阅读材料
第 4 课视觉效果行业中合成师角色的阅读材料
第 5 讲 VFX 合成现代发展的阅读材料
第 6 讲 VFX 合成的未来前景阅读材料
第 2 部分:Nuke 简介
第7讲Nuke介绍
第八讲Nuke Part-1界面介绍
第九讲Nuke Part-2界面介绍
第十讲Nuke Part-3界面介绍
第十一讲Nuke Part-4(Transform Node)界面介绍
第十二讲Nuke Part-5的界面介绍(Merge Node with Transform Node)
第十三讲Nuke Part-6(Viewer Display)界面介绍
第十四讲Nuke Part-7界面介绍(Timeline, Project Settings & Pref)
第十五讲Nuke Part-8界面介绍(Working with different nodes)
第16讲Nuke界面介绍阅读材料
第 17 课 Nuke 中 Transform nod 的阅读材料
第 18 课阅读有关合并节点和转换节点的材料
第 19 课 Nuke Viewer Display 阅读材料
第 20 讲 Nuke Part-7 界面阅读材料(时间轴、项目设置和首选项)
第 3 部分:颜色校正
第21讲色彩校正节点介绍
第22讲色彩校正节点(Color Corrector节点)的使用
第23讲色彩校正节点(Grade node & Hue Correct node)的使用
第24讲色彩校正节点的使用(Use of scops)
第25讲色彩校正原始素材
第26讲FG和BG的配色
第27讲阅读材料色彩校正节点介绍
第28讲阅读材料Color Corrector节点简介
第29讲阅读材料Grade节点和Hue Correct节点介绍
第30讲阅读材料颜色校正节点的使用(使用范围)
第31讲阅读材料色彩校正
第32讲阅读材料颜色分级
第33讲阅读材料原始素材的色彩校正
第 34 课阅读材料如何在 Nuke 中对原始素材进行颜色校正
第35讲阅读材料颜色校正的不同方面
第 36 课 使用不同颜色空间的阅读材料
第37讲阅读描述色彩心理学的材料
第38讲阅读材料色轮在色彩校正中的重要性
第 39 课阅读材料色彩心理学如何对色彩分级产生影响
第40讲阅读材料前景和背景素材的配色
第 41 课阅读材料颜色分级如何影响电影场景的情绪
第42课阅读材料颜色校正和颜色分级的技术方面
第 4 节:色度去除工具和技术
第43讲键控工具介绍
第 44 讲 使用 Primatte 键控器
第 45 讲 使用 Keylight
第 46 讲 使用 IBK Keyer
第 47 讲 使用 Ultimatte Keyer
第48讲Keyer节点的使用
第 49 讲高级键控第 1 部分
第 50 讲高级键控第 2 部分
第 51 课阅读材料合成中的色度键控
第52讲阅读材料色度拍摄过程
第53讲阅读材料如何测试色度镜头是否正常?
第54讲阅读材料色度键控的历史
第 55 讲 阅读材料 多年来色度键控的演变直至现代。
第56讲阅读材料Nuke中的键控工具介绍
第57讲阅读材料Nuke中的Keyer节点
第 58 讲阅读材料 Nuke 中的 Primatte 节点
第 59 课阅读材料 Nuke 中的 Keylight 节点
第60讲阅读材料使用IBK Keyer
第 61 课阅读材料使用 Ultimatte Keyer
第62课阅读材料高级键控程序
第63讲阅读材料绿屏镜头的阴影保存过程
第64讲阅读材料从绿屏镜头看头发的保存过程
第65讲阅读材料在键控中使用硬磨砂和软磨砂
第66课阅读材料溢出抑制的使用
第 67 讲阅读材料使用 HueCorrect 节点执行溢出抑制
第 68 课阅读材料色度去除过程中颗粒管理的重要性
第 5 节:Nuke 中的 3D 合成
第 69 讲 Nuke 中的 3D 简介第 1 部分
第 70 讲 Nuke 中的 3D 简介第 2 部分
第 71 讲 3D 哑光绘画第 1 部分
第 72 讲 3D 哑光绘画第 2 部分
第73讲 使用相机投影
第74讲阅读材料Nuke的3D界面介绍
第75讲阅读材料Nuke中的3D绘景
第76讲阅读材料Nuke中的相机投影
第 6 节:Nuke 中的跟踪
第77讲4点跟踪
第78讲平面跟踪器节点
第 79 讲 3D 摄像机跟踪简介第 1 部分
第 80 讲 3D 摄像机跟踪简介第 2 部分
第 81 讲 3D 摄像机跟踪简介第 3 部分
第82讲镜头畸变校正
第83讲Write Geo Node的使用
第84讲使用写入节点渲染序列
第 85 课阅读材料 Nuke 中的摄像机跟踪
第86讲阅读材料Nuke中camera tracker节点的使用和camera tracking过程
第 87 课阅读材料镜头失真以及如何在 Nuke 中消除镜头失真
第88讲阅读材料WriteGeo节点的使用和导出3D场景数据的过程
第89讲阅读材料2D跟踪
第90讲阅读材料1点跟踪
第91讲阅读材料2点跟踪
第92讲阅读材料4点跟踪
第 93 课阅读材料 Nuke Tracker Node
第 94 课阅读材料平面跟踪
第 95 课阅读材料 Nuke 中的 Planar Tracker Node
第 7 节:Nuke 中的实时 CG 合成
第 96 课阅读材料 Render passes and its uses
第97讲阅读材料Arnold AOV的介绍
第 98 课阅读材料使用 Arnold AOV 进行合成的重要性
第99讲阅读材料开放EXR格式介绍
第 100 课阅读材料介绍 Nuke 中的多通道合成
第101讲阅读材料Copy节点、Shuffle节点和ChannelMerge节点介绍
第 102 课阅读材料 Alpha 通道简介及其对合成的影响
第103讲阅读材料图层和通道之间的区别
第104讲阅读材料视觉效果中的Live-CG集成介绍
第105讲 阅读材料 Nuke中Live-CG集成的合成技术
第106讲阅读材料Nuke中不同AOV的合成技术
第 107 课阅读材料一些附加 AOV 的高级合成技术
第108讲阅读材料Live-CG合成示例(Compositing a CG in live plate
第109讲Live-CG整合的工作流程
第110讲AOV简介
第 111 讲使用 Shuffle 节点将通道添加到合成工作流
第 112 讲 使用颜色校正和颜色校正遮罩微调所有通道
第 113 课通过微调和细节创建最终输出
Published 5/2023
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.89 GB | Duration: 31h 15m
Journey to the World of Compositing
What you’ll learn
Understand the basic principles of compositing, including working with alpha channels, color correction and grading, and keying and chroma keying.
Develop proficiency in Nuke’s node-based workflow, including the ability to create, connect, and manipulate nodes to achieve specific compositing goals.
Gain a comprehensive understanding of Nuke’s advanced compositing nodes and workflows, such as keying and 3D compositing,.
Learn how to troubleshoot common issues that can arise during the compositing process, optimize compositing workflows to increase efficiency.
Apply the knowledge and skills learned in the course to a final project, receiving feedback and critiques on the final project, and gaining confidence.
Requirements
To successfully complete a course on compositing essentials with Nuke, there are several prerequisites that may be helpful: Basic understanding of computer systems: Students should have a basic understanding of computer systems, including file management and navigation, installing and using software, and working with different file formats. Basic understanding of digital media: Students should have a basic understanding of digital media, including image and video formats, resolution, color spaces, and codecs. Familiarity with image editing software: Students should be familiar with image editing software such as Adobe Photoshop or GIMP, as these programs share many features and workflows with Nuke. Basic understanding of compositing principles: Students should have a basic understanding of compositing principles, including working with alpha channels, color correction and grading, and keying and chroma keying. Knowledge of basic mathematics: While not strictly necessary, a basic understanding of mathematics (such as algebra and geometry) can be helpful in understanding some of the technical aspects of compositing. These prerequisites may vary depending on the specific course and the level of expertise required, but having a solid foundation in these areas can help students to more easily understand and apply the concepts taught in a compositing essentials course with Nuke.
Description
Welcome to “Compositing Essentials with Nuke,” an immersive course designed to equip you with the fundamental skills and knowledge required to excel in the world of digital compositing using the industry-leading software, Nuke. Whether you are a beginner venturing into the exciting realm of visual effects or an intermediate artist seeking to refine your compositing abilities, this course will provide you with a solid foundation to create stunning, seamless visual compositions.You will dive deep into the principles and techniques of compositing, focusing specifically on Nuke’s robust capabilities. The course will begin with an overview of the compositing process, exploring concepts such as color theory, image manipulation, and visual storytelling. You will gain an understanding of the various elements that make up a composite and how to seamlessly integrate them to achieve realistic and visually compelling results.As the course progresses, you will learn the intricacies of Nuke’s powerful node-based workflow, enabling you to effectively manipulate and control visual elements. You will become familiar with essential tools and techniques, including keying, rotoscoping, tracking, matte creation, and blending modes. Through hands-on exercises and projects, you will apply these techniques to real-world scenarios, enhancing your practical skills and problem-solving abilities.Furthermore, the course will explore advanced topics such as 3D integration, camera projections, and the use of CGI elements within composites. You will discover how to integrate CG renders seamlessly into live-action footage, adding depth and realism to your compositions. Additionally, you will explore the creative aspects of compositing, including color grading, lighting effects, and stylization, allowing you to add your artistic touch to every project.By the end of this course, you will have developed a strong foundation in compositing techniques and a comprehensive understanding of Nuke’s capabilities. You will possess the skills necessary to tackle complex compositing challenges and create visually stunning compositions. Whether your interests lie in film, television, advertising, or gaming, this course will empower you to unleash your creativity and take your compositing skills to the next level using Nuke. Get ready to embark on an exciting journey into the world of visual effects and bring your imagination to life!
Overview
Section 1: Introduction to compositing
Lecture 1 Reading material for What is compositing
Lecture 2 Reading material for History of compositing
Lecture 3 Reading material for Application of Compositing in industry
Lecture 4 Reading material for Role of a compositor in the visual effects industry
Lecture 5 Reading material for Modern day developments in VFX compositing
Lecture 6 Reading material for Future prospects of VFX compositing
Section 2: Introduction to Nuke
Lecture 7 Introduction to Nuke
Lecture 8 Introduction to the interface of Nuke Part-1
Lecture 9 Introduction to the interface of Nuke Part-2
Lecture 10 Introduction to the interface of Nuke Part-3
Lecture 11 Introduction to the interface of Nuke Part-4 (Transform Node)
Lecture 12 Introduction to the interface of Nuke Part-5 (Merge Node with Transform Node)
Lecture 13 Introduction to the interface of Nuke Part-6 (Viewer Display)
Lecture 14 Introduction to the interface of Nuke Part-7 (Timeline, Project Settings & Pref)
Lecture 15 Introduction to the interface of Nuke Part-8 (Working with different nodes)
Lecture 16 Reading material for introduction to Nuke interface
Lecture 17 Reading material for Transform nod in Nuke
Lecture 18 Reading material on merge node and transform node
Lecture 19 Reading material on Nuke Viewer Display
Lecture 20 Reading material on interface of Nuke Part-7 (Timeline, Project Settings & Pref)
Section 3: Color Correction
Lecture 21 Introduction to color correction nodes
Lecture 22 Use of color correction nodes (Color Corrector node)
Lecture 23 Use of color correction nodes (Grade node & Hue Correct node)
Lecture 24 Use of color correction nodes (Use of scops)
Lecture 25 Color correcting raw footage
Lecture 26 Matching colors of FG & BG
Lecture 27 Reading material Introduction to color correction nodes
Lecture 28 Reading material Introduction to Color Corrector node
Lecture 29 Reading material Introduction to Grade node and Hue Correct node
Lecture 30 Reading material Use of color correction nodes (Use of scops)
Lecture 31 Reading material color correction
Lecture 32 Reading material color grading
Lecture 33 Reading material color correction of raw footage
Lecture 34 Reading material how to color correct raw footage in Nuke
Lecture 35 Reading material different aspects of color correction
Lecture 36 Reading material working with different color spaces
Lecture 37 Reading material describing psychology of color
Lecture 38 Reading material importance of color wheel in color correction
Lecture 39 Reading material How psychology of color create impact in color grading
Lecture 40 Reading material Color matching of foreground and background footages
Lecture 41 Reading material How color grading impact on the mood of a scene in a film
Lecture 42 Reading material Technical aspects of color correction and color grading
Section 4: Chroma removal tools and techniques
Lecture 43 Introduction to keying tools
Lecture 44 Using Primatte Keyer
Lecture 45 Using Keylight
Lecture 46 Using IBK Keyer
Lecture 47 Using Ultimatte Keyer
Lecture 48 Use of Keyer Node
Lecture 49 Advanced Keying Part-1
Lecture 50 Advanced Keying Part-2
Lecture 51 Reading material Chroma keying in compositing
Lecture 52 Reading material Process of chroma shoot
Lecture 53 Reading material How to test that chroma shot is ok or not?
Lecture 54 Reading material History of chroma keying
Lecture 55 Reading material Evolution of chroma keying over the years till modern age.
Lecture 56 Reading material Introduction to keying tools in Nuke
Lecture 57 Reading material Keyer node in Nuke
Lecture 58 Reading material Primatte node in Nuke
Lecture 59 Reading material Keylight node in Nuke
Lecture 60 Reading material Using IBK Keyer
Lecture 61 Reading material Using Ultimatte Keyer
Lecture 62 Reading material Advanced Keying procedure
Lecture 63 Reading material Shadow preservation process from green screen footage
Lecture 64 Reading material Hair preservation process from green screen footage
Lecture 65 Reading material Use of hard matte and soft matte in keying
Lecture 66 Reading material Use of spill suppression
Lecture 67 Reading material Using HueCorrect node to perform spill suppression
Lecture 68 Reading material Importance of grain management during chroma removal process
Section 5: 3D Compositing in Nuke
Lecture 69 Introduction to 3D in Nuke Part-1
Lecture 70 Introduction to 3D in Nuke Part-2
Lecture 71 3D Matte Painting Part-1
Lecture 72 3D Matte Painting Part-2
Lecture 73 Using Camera Projection
Lecture 74 Reading material Introduction to 3D interface of Nuke
Lecture 75 Reading material 3D matte painting in Nuke
Lecture 76 Reading material Camera projection in Nuke
Section 6: Tracking in Nuke
Lecture 77 4 Point Tracking
Lecture 78 Planar Tracker Node
Lecture 79 Introduction to 3D camera tracking Part-1
Lecture 80 Introduction to 3D camera tracking Part-2
Lecture 81 Introduction to 3D camera tracking Part-3
Lecture 82 Lens Distortion Correction
Lecture 83 Use of Write Geo Node
Lecture 84 Use of Write Node to Render Sequence
Lecture 85 Reading material Camera Tracking in Nuke
Lecture 86 Reading material Use of camera tracker node and camera tracking process in Nuke
Lecture 87 Reading material Lens distortion and how to undistort a footage in Nuke
Lecture 88 Reading material Use of WriteGeo node and the process of exporting 3D scene data
Lecture 89 Reading material 2D Tracking
Lecture 90 Reading material 1 Point Tracking
Lecture 91 Reading material 2 Point Tracking
Lecture 92 Reading material 4 Point Tracking
Lecture 93 Reading material Nuke Tracker Node
Lecture 94 Reading material Planar Tracking
Lecture 95 Reading material Planar Tracker Node in Nuke
Section 7: Live CG compositing in Nuke
Lecture 96 Reading material Render passes and its uses
Lecture 97 Reading material Introduction to Arnold AOV’s
Lecture 98 Reading material Importance of using Arnold AOV’s for compositing
Lecture 99 Reading material Introduction to open EXR format
Lecture 100 Reading material Introduction to multipass compositing in Nuke
Lecture 101 Reading material Introduction to Copy node, Shuffle node and ChannelMerge node
Lecture 102 Reading material Introduction to Alpha Channel and how it impacts compositing
Lecture 103 Reading material Difference between layer and channels
Lecture 104 Reading material Introduction to Live-CG integration in visual effects
Lecture 105 Reading material Compositing technique of Live-CG integration in Nuke
Lecture 106 Reading material Compositing techniques of different AOV’s in Nuke
Lecture 107 Reading material Advance compositing technique of some additional AOV’s
Lecture 108 Reading material Live-CG compositing example (Compositing a CG in live plate
Lecture 109 Workflow of Live-CG Integration
Lecture 110 Introduction to AOV’s
Lecture 111 Adding Passes to the Compositing Workflow by using Shuffle Node
Lecture 112 Fine Tuning all the Passes with Color Correction and Color Correction Mattes
Lecture 113 Creating Final Output with Fine Tuning and Detailing
Students and professionals
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