CG Circuit – Houdini Cloth in Production

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在本教程中,查看者将学习如何在生产环境中使用布料。这将涉及为布料和碰撞器创建有用的输入几何体,如何使用 Vellum 参数和约束来获得您想要的布料外观,如何使模拟艺术可指导,以及如何使用模拟后修复。

本课程专为具有一定的角色布料工作经验并希望学习技术以在生产环境中提高工作效率的用户而设计。

完成本课程后,观众可以期望能够为已经创建角色和服装的生产几何体设置和有效模拟布料。他们将学习使迭代更快、更容易匹配导演或主管输入的技术。

Duration 1h 2m Project Files Included MP4

Title: CG Circuit – Houdini Cloth in Production

Info:
In this tutorial, the viewer will learn how to work with cloth within a production environment. This will involve creating helpful input geometry for the cloth and colliders, how to work with Vellum parameters and constraints to get the look of cloth you want, how to make the simulation art-directable, and how to use post-simulation fixes.

This course has been designed for users that have some experience working with cloth on characters and want to learn techniques to make their work more efficient within a production context.

After completing this course, the viewer can expect to be able to setup and efficiently simulate cloth for production geometry where the character and clothing have already been created. They will learn techniques that will make iteration quicker and easier to match a director or supervisor’s input.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/13150.html

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