
FBX 文件格式在 VR 和 Realtime 中很流行,但可能会给 Houdini 基于节点的工作流带来一些挑战。在 Houdini: FBX Workflows for VR 课程中,您将学习如何轻松地在 Houdini 场景和 FBX 文件之间进行交互。首先,您将了解 Houdini 的工作流程与其他软件相比如何,以及如何匹配法线和材质组等常见导出功能。接下来,您将构建面向相机的卡片,这些卡片巧妙地使用 Houdini 中设置的属性来驱动 UE4 中的着色器更改,所有这些都通过标准 FBX 导出。最后,您将学习如何导入复杂的 FBX,在 Houdini 中摄取几何体并为其设置动画,以及导出具有使用 UE4 中的蓝图实例化的英雄资产的代理网格。完成课程后,您将更深入地了解 Houdini 和 FBX 如何协同工作以及如何最大化流经的数据。所需软件:SideFX Houdini、Unreal Engine 4.16 或更新版本。
Duration 3h 9m MP4
Houdini: FBX Workflows for VR
Info:
The FBX file format is prevalent in VR and Realtime but can pose some challenges for Houdini’s node based workflow. In this course, Houdini: FBX Workflows for VR, you will learn how to easily interface between Houdini scenes and FBX files. First, you’ll learn how Houdini’s workflows compare to other software and match common export features such as Normals and Material Groups. Next, you’ll build camera facing cards that cleverly use attributes set in Houdini to drive shader changes in UE4, all through standard FBX exports. Finally, you will learn how to import a complex FBX, ingest and animate the geometry inside Houdini, and export proxy meshes that have hero assets instanced with a blueprint in UE4. When you’ve finished the course, you will have a deeper understanding of how Houdini and FBX work together as well as how to maximize the data flowing through. Software Required: SideFX Houdini, Unreal Engine 4.16 or newer.
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