
在这门课程中,我们将学习你需要知道的一切,以便创建一个AAA游戏就绪的角色。我们将讨论的主要主题包括:
-女性解剖学的理解与塑造
-重新拓扑化的全过程
-创建游戏配件
-织物褶皱原理
-制作可信的衣服
-构建发卡
-创建干净有序的UV
-纹理皮肤、皮革、织物和金属
-优化角色的最佳方式
-创建PBR材质
-渲染公文包就绪图像
在整个课程中,我们将致力于塑造女性角色。在开始本课程之前,您应该熟悉Zbrush、Maya和Substance Painter。没有先验知识是需要的了不起的设计师,因为我会在这个程序的基本知识。
你可以自由地跟随提供的基础网格,或者你可以尝试做你自己的角色遵循所有的技术,我将与你分享。
这将是一个非常密集的课程,但我可以保证你会得到非常有价值的信息,让你的字符到下一个层次。
在这个激动人心的旅程中,与我一起创造一个专业的制作准备角色。现在没什么要补充的了,让我们直接跳进去吧!
Sculpt, Retopologize, Unwrap & Texture a Female Character using Zbrush, Maya, Substance Painter, & Marvelous Designer
In this course we will learn everything you need to know in order to create an AAA game ready character. The major topics we will be covering are:
– Understanding and sculpting the female Anatomy
– The full process of retopologizing
– Creating game accessories
– Principles of cloth wrinkles and folds
– Making believable clothing
– Building Hair Cards
– Creating clean and organized Uvs
– Texturing skin, leather, fabric, & metal
– The best way to optimize your character
– Creating PBR materials
– Rendering portfolio-ready images
We will be working on a female Character throughout the course. Before beginning the course, you should be familiar with Zbrush, Maya, Substance Painter. No prior knowledge is needed for Marvelous Designer because I will go over the basics of this program.
You are free to follow along with the provided base meshes or you can try and do your own character following all the techniques i will be sharing with you.
This will be a very intensive course but i can guarantee you will get very valuable information to get your characters to the next level.
Come along in this exciting journey with me on creating a professional production-ready character. And with nothing else to add for now, lets jump right into it!

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/9097.html