Maya游戏角色骨骼绑定装配教程The Gnomon Workshop – Character Rigging In Maya For Game Production

Maya游戏角色骨骼绑定装配教程The Gnomon Workshop – Character Rigging In Maya For Game Production

从本课程中你了解Maya中角色绑定的核心概念,以及如何构建可用于生产环境且对动画师友好的角色绑定。由Respawn Entertainment的技术动画师Taylor Whitsett进行的为时5小时的教程,揭示了如何应用基本的绑定原理来创造性地创建复杂的角色绑定。尽管角色装配常常让人感到不知所措,但并不一定如此。泰勒分享通过在《行尸走肉:圣徒与罪人》和《荣誉勋章:超越》之外的工作经验获得的行业认可的技术,以帮助您克服任何障碍。

泰勒(Taylor)介绍基本的索具概念,并逐步完成为游戏构建高效角色装备的步骤。从建立角色管道到设置绑定骨骼和创建控制装备,一直到构建自动化装备和动画系统;该研讨会详细介绍了Maya中的整个工作流程。

该研讨会的目的是为您提供各种想法和概念,您可以将它们应用于任何角色模型以取得有效的结果。在整个研讨会上展示的Nyra角色模型是由非常有才华的Paul Tosca创建的,可作为该研讨会的项目文件使用。

Duration 5h MP4

Title: The Gnomon Workshop – Character Rigging In Maya For Game Production

Info:
Learn the core concepts of character rigging in Maya and how to build production-ready, animator-friendly character rigs. This 5-hour workshop by Taylor Whitsett, a Technical Animator at Respawn Entertainment, reveals how to apply basic rigging principles to create complex character rigs creatively. While character rigging can often feel overwhelming, it doesn’t need to be; Taylor shares industry-proven techniques gained through experience working on titles including Walking Dead: Saints & Sinners and Medal of Honor: Above and Beyond, to help you break through any hurdles.

Follow along as Taylor introduces fundamental rigging concepts and walks through the steps to building efficient character rigs for games. From establishing a character pipeline to setting up the bind skeleton and creating a control rig, all the way through to building automated rigging and animation systems; this workshop details the entire workflow in Maya.

The goal of this workshop is to empower you with ideas and concepts that you can apply to any character model for effective results. The Nyra character model showcased throughout the workshop was created by the incredibly talented Paul Tosca and is available as a project file with this workshop.

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