Create Game Characters with Blender

Create Game Characters with Blender

Blender提供了一种极好的低成本方法来学习3D建模、纹理和渲染的基础知识。然后,我们将使用Blender retopology工具、油笔和BSurfaces工具,创建高分辨率雕刻的低分辨率版本。我们将在Blender中烘焙法线和环境光遮挡贴图,从高分辨率雕刻到低多边形网格。然后,我们将这些纹理贴图导入Unity,并在游戏中对角色进行测试。我们将看看一些独特的问题,有关UV映射的一个角色在搅拌机。我们将使用Blender中的UV映射工具创建一个有组织的UV映射,可以导出到Photoshop或GIMP等外部绘制程序中进行纹理处理。我们将学习Blender中的纹理绘制工具,以及如何使用它们为角色创建纹理贴图。然后我们将使用Blender Rigify附加组件为我们的游戏角色创建一个基本装备。你呢’我们将学习如何准备索具的角色,并生成基础钻机。然后,我们将生成装备的控制对象,并检查各种控制以及如何在动画中使用它们。从那里我们将调整权重的角色在搅拌机使用顶点组,并父的角色’把战锤和盾牌放到钻台上。你呢’接下来,我们将学习在Blender中为游戏角色创建动画循环的基础知识。

Video: .MP4, AVC, 1280×720, 15 fps | Audio: English, AAC, 48 KHz, 2 Ch | Duration: 13h 31m | 3.1 GB
Instructor: Darrin Lile

Use Blender to 3D model, texture, rig, and animate your own game character

Learn

Model and sculpt a game character in Blender
Use Blender’s retopology tools
Create UV maps and bake texture maps
Use Blender’s texturing painting tools
Rig a character with Blender’s Rigify add-on
Animate game cycles for a game character
Import a Blender character into Unity
Set-up a character controller in Unity to move your character around

About

Learn how to create your own game characters in Blender 3D! Learn how to model, texture, rig, and animate a character in Blender 3D. Discover how to bring the character into Unity and set-up a character controller to move the character around.

Blender provides an excellent low-cost way to learn the fundamentals of 3D modeling, texturing, and rendering. We will then use the Blender retopology tools, the Grease Pencil and the BSurfaces tools, to create a low-resolution version of our high-resolution sculpt. And we will bake normal and ambient occlusion maps in Blender, from the hi-res sculpt to the low-poly mesh. We will then import these texture maps into Unity and test them on our character in-game. We will look at some of the unique issues regarding UV mapping a character in Blender. We will use the UV mapping tools in Blender to create an organized UV map that can be exported to external paint programs like Photoshop or GIMP for texturing. And we will look at the texture painting tools in Blender and how to use them to create texture maps for the character. Then we will use the Blender Rigify add-on to create a basic rig for our game character. You’ll learn how to prep the character for rigging and generate the base rig. We will then generate the control objects of the rig and go over the various controls and how they can be used during animation. From there we will adjust the weights of the character in Blender using vertex groups, and parent the character’s war hammer and shield to the rig. You’ll then learn the basics of creating animation cycles for a game character in Blender. We’ll use Blender’s graph editor and dope sheet to animate the idle and run animations, as well as create a jump pose. Finally, we will take it all into Unity and write some code to get our character running and jumping through a test level. All the code and supporting files for this course are available at – github.com/PacktPublishing/Create-Game-Characters-with-Blender

Features

You should be able to easily navigate the Blender interface and have some experience with Blender’s modeling tools.
A pen tablet is used for digital painting during the texturing section of the course. The instructor uses a Wacom Intuos tablet.

Create Game Characters with Blender

此内容仅限VIP查看,请先
本站资源仅限VIP会员下载点击购买VIP会员

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/5839.html

赞 (0)
steven的头像steven
上一篇 2021年4月22日
下一篇 2021年4月22日

相关推荐

发表回复

登录后才能评论
分享本页
返回顶部