
在本课程中,您将使用Blender 2.8以适当的边缘流动对角色的脸进行建模,这样它的动画效果会令人信服。您将学习如何创建手和脚,以及角色的宇航服和头盔。我们将使用Blender 2.8雕刻工具来制作太空服的褶皱和褶皱。然后,您将学习如何烘焙法线贴图以捕获高分辨率细节,并将其应用于较低的多边形版本。我们使用Blender 2.8中新的Eevee渲染引擎为角色创建PBR材质。我们还将创建UV贴图,以便应用纹理,为模型添加更多细节。你将学习如何在克里塔画睫毛和眉毛,并使用搅拌机的透明度贴图的纹理。当角色已经建模和纹理,然后我们将把注意力转向索具。您将学习如何创建控制角色的基本骨架或电枢。我们将在场景中设置角色的姿势。然后我们将讨论如何创建灯光和转盘动画。Blender2.8是Blender历史上一个激动人心的里程碑。现在是学习新工具和工作流程的最佳时机。所以,和我一起探索Blender 2.8角色创造的新领域吧!
Video: .MP4, AVC, 1920×1080, 30 fps | Audio: English, AAC, 48 KHz, 2 Ch | Duration: 16h 34m | 4.93 GB
Instructor: Darrin Lile
Learn to use Blender 2.8 to create your own 3D characters
Learn
Create a 3D character with Blender 2.8
Use the sculpting tools in Blender 2.8
Bake a normal map
Create PBR materials with the Eevee render engine
Use Krita to paint textures
Rig a 3D character in Blender 2.8
Light and render a turntable animation with Eevee
About
Blender 2.8 is here! And it’s time to explore this new frontier of 3D animation with Blender 2.8 character creation. This course takes you through everything you need to know to create your own 3D characters.
You’ll learn how to:
– Model a 3D character
– Use the sculpting tools in Blender 2.8
-Bake a normal map and apply it to a low poly object
-Create PBR materials with the new Eevee render engine
-Use Krita to paint textures
-Rig a 3D in Blender 2.8
-Light and render a turntable animation with Eevee
In this course, you’ll use Blender 2.8 to model the character’s face with proper edge flow, so it will animate believably. You’ll learn how to create hands and feet, as well as the character’s space suit and helmet. We’ll use the Blender 2.8 sculpting tools to create the wrinkles and folds of the space suit. Then you will learn how to bake a normal map to capture the high-resolution detail and apply it to a lower poly version. We use the new Eevee render engine in Blender 2.8 to create PBR materials for the character. We will also create UV maps so that we can apply textures, to add greater detail to the model. You’ll learn how to paint eyelashes and eyebrows in Krita, and map the textures using transparency in Blender. When the character has been modeled and textured, we will then turn our attention to rigging. You’ll learn how to create the underlying skeleton, or armature, that will control the character. And we will pose the character in the scene. We will then go over how to create lights and a turntable animation. Blender 2.8 is an exciting milestone in the history of Blender. And there’s no better time to start learning its new tools and workflows. So, join me as we explore the amazing new frontiers of Blender 2.8 Character Creation! All the code and supporting files for this course are available at – github.com/PacktPublishing/Blender-2.8-Character-Creation
Features
For a low price, you’re getting the modeling, rigging, texturing, UV mapping and the rendering.
This course uses Blender 2.8 and Krita

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