
大家好,欢迎来到这个新课程。在本课程中,我们将回顾使用虚幻引擎 5、Blender、Substance Painter 创建日本街道环境的整个过程。
我们将在 Blender 中进行建模,使用 Substance Painter 进行纹理处理,并在 Unreal Engine 5 中设置场景、照明和材质。
你会得到
1. 32 个全高清视频讲座,超过 9 小时的内容和音频评论。
2. 与课程相关的所有文件,包括 .blend 文件、虚幻项目文件、物质文件、参考图像、纹理等。
使用的软件 -(BLENDER、Substance Painter、Unreal Engine 5)
所有建模都将在 Blender 中完成,但是,所使用的技术是通用的,可以在任何其他 3D 建模包中复制。材料和纹理将使用 Substance Painter 创建。关卡美术、灯光和构图将在虚幻引擎 5 中完成。
在本课程中,您将学习创建您在图像和预告片中看到的最终结果所需的一切知识。相同的技术几乎可以应用于任何类型的环境。
本课程的内容超过 9 小时!(所有视频都有语音解说)
我们将一起完成本课程中的每一步,不会跳过任何内容。该课程没有任何类型的游戏中时光倒流,因此您可以轻松地完成每一步。
我们将从收集一些参考图像开始,以获得一些初步想法和我们场景的氛围。我们会将这些参考图像安排在一个名为 Pure Ref 的免费程序中。在此之后,我们将继续使用 Blender 并开始对我们的主要资产进行建模。我们将从场景中的主要建筑物建模开始,在我们完成它们之后,我们还将创建一堆不同的道具来更加详细地描述我们的场景,整个建模过程将仅在 Blender 中进行。
在我们对所有主要资产进行建模后,我们会将它们导出到 Substance Painter 以开始纹理处理。我们将学习创建高质量和逼真的材质以及 Substance Painter 的主要功能,如智能蒙版、生成器、智能材质等。
在此之后,我们会将所有模型和纹理导入虚幻引擎并在那里设置场景。下一步是设置我们的照明并为我们的场景创造一种情绪和氛围。我们将利用 Lumen 等虚幻引擎的新功能为我们的场景获得逼真的光照,接下来我们将设置一个后处理体积以进一步增强我们场景的视觉效果。
然后,我们将花更多时间创建许多小道具,以进一步细化场景,例如纸板箱、啤酒箱等。我们将通过添加来自 Quixel Megascans 的几个道具来结束本课程,为环境画龙点睛,设置不同的相机角度并为我们的作品集拍摄高分辨率的屏幕截图。
所以,我希望在课程中见到你,谢谢。
本课程适合谁?
具有建模、纹理基础知识并想学习如何创建环境的学生。本课程中的所有内容都将进行详细解释,但对该软件的一些先验知识会有所帮助。
项目指南
本课程的项目是创建您自己的街道环境
概述
第 1 课:简介
第 2 课:设置参考图像
第 3 课:创建遮挡
第 4 课:住宅建筑建模
第 5 课:住宅建筑细节
第 6 课:创建门窗
第 7 课:创建电表
第 8 课:为第二座建筑建模
第 9 课:创建商店建筑
第 10 课:应用修改
器第 11 课:UV 展开建筑物
第 12 课:导出到 Substance Painter
第 13 课:为住宅建筑贴图
第 14 课:添加更多细节
第 15 课:贴图变化
第 16 课:为第二座建筑制作
纹理第 17 课:为商店建筑制作纹理
第 18 课:在虚幻引擎中设置
第 19 课:导出纹理
第 20 课:地面纹理
第 21 课:设置后处理
第 22 课:啤酒箱建模
第 23 课:啤酒箱贴图
第 24 课:招牌建模
第 25 课:为标志板贴图第
26课:为纸板箱建模
第27课:将道具导入UE5
第28课:放置道具
第29课:为电线杆建模
第30课:为电线杆贴图
第31课:添加电缆
第32课:完成触及
Creating A Street Environment In Unreal Engine 5
2022-11-21
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.79 GB | Duration: 9h 20m
About This Class
The Project for this course is to create your very own Street Environment
Description
Hello Everyone and welcome to this new course. In this course, we will go over the entire process of creating a Japanese Street Environment using Unreal Engine 5, Blender, Substance Painter.
We will go over modelling in Blender, texturing using Substance Painter and setting up the scene, lighting and materials in Unreal Engine 5.
You will get
1. 32 Full HD video lectures with over 9+ hours of content and AUDIO commentary.
2. All the files related to the course including .blend files, unreal project files, substance files, reference images, textures etc.
SOFTWARES USED – (BLENDER, Substance Painter, Unreal Engine 5)
All the modelling will be done in Blender, However, the techniques used are universal and can be replicated in any other 3D modelling package. The materials and textures will be created using Substance Painter. Level art, lighting and composition will be done in Unreal Engine 5.
In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. The same techniques can be applied to almost any type of environment.
This course has over 9 hours of content! (All the videos have audio commentary)
We will go over each and every step in this course together and nothing will be skipped. The course does not have any kind of timelapse so that you can follow every step easily.
We will start by gathering some reference images to gain some initial ideas and the mood for our scene. We will arrange these reference images in a free program called Pure Ref. After this we will move on to Blender and start modelling our main assets. We will start by modelling the main buildings in our scene and after we are done with them, we will also create a bunch of different props to detail our scene even more, the entire process of modelling will be covered in Blender only.
After we have modeled all our main assets, we will export them to Substance Painter to start the texturing process. We will learn to create high quality and realistic materials and the key features of Substance Painter like Smart Masks, generators, smart materials etc.
After this we will import all our models and textures into Unreal Engine and setup the scene over there. The next step would be to setup our lighting and create a mood and atmosphere for our scene. We will make use of the new features of Unreal Engine such as Lumen to get realistic lighting for our scene, next we will set up a post-Processing volume to further enhance the visuals of our scene.
Then we will spend some more time creating a lot of small props to further detail the scene even more like some cardboard boxes, beer crates etc. We will end this course by adding a couple of props from Quixel Megascans to give the environment a finishing touch, setting up different camera angles and taking high resolution screenshots for our portfolio.
So, I hope to see you there in the course, thank you.
Who is this course for?
Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.
Project Guide
The Project for this course is to create your very own Street Environment
Overview
Lesson 1:Introduction
Lesson 2:Setting up the Reference Images
Lesson 3:Creating the Blockout
Lesson 4:Modelling the Residential Building
Lesson 5:Detailing the Residential Building
Lesson 6:Creating Doors and Windows
Lesson 7:Creating the Electric Meters
Lesson 8:Modelling the Second Building
Lesson 9:Creating the Store Building
Lesson 10:Applying the Modifiers
Lesson 11:UV Unwrapping the Buildings
Lesson 12:Exporting to Substance Painter
Lesson 13:Texturing the Residential Building
Lesson 14:Adding more Details
Lesson 15:Texturing the Variation
Lesson 16:Texturing the Second Building
Lesson 17:Texturing the Store Building
Lesson 18:Setting up in Unreal Engine
Lesson 19:Exporting Textures
Lesson 20:Texturing the Ground
Lesson 21:Setting up Post-Processing
Lesson 22:Modelling the Beer Crates
Lesson 23:Texturing the Beer Crates
Lesson 24:Modelling the Sign Boards
Lesson 25:Texturing the Sign Boards
Lesson 26:Modelling the Cardboard Boxes
Lesson 27:Importing the Props into UE5
Lesson 28:Placing the Props
Lesson 29:Modelling the Electric Pole
Lesson 30:Texturing the Electric Pole
Lesson 31:Adding the Cables
Lesson 32:Finishing Touches
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