NEW. All in one Blender Character creation for beginners

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lender 中面向未来角色创建者的成熟培训系统。

您将学到什么
Blender 初学者
Blender 爱好者
愿意在 Blender 中学习角色建模的
人 对学习绑定过程感兴趣的
人 对掌握创建和应用材质过程感兴趣的
人 对渲染过程和摆姿势过程感兴趣的人

要求
没有初始要求;我们将在学习过程中从头到尾学习一切

描述
Blender 中面向未来角色创建者的成熟培训系统。-它包括软件使用基础知识-角色建模-雕刻-烘焙变形图-纹理-绑定-摆姿势–渲染过程的说明。你好,我的名字是Ilya Khlyinin。我是一名 3D 艺术家,也是一名讲师,在鲍曼大学附属“专家”培训中心拥有 3 年 3D 建模教学经验。我制作这个系统是因为我仍然记得当我刚开始 3D 建模之旅时从头开始学习所有内容是多么困难。我不知道在哪里可以找到特定信息,我必须从各种来源学习所有内容然后拼凑起来练习期间一起。有了这个系统,您将暂时忘记需要额外的信息来源。本课程将让您充分参与至少一个月的时间,您将从零开始学习如何在 Blender 中工作。我将一步步指导您完成从第一个多边形创建角色到在 Cycles 渲染引擎中进行精美渲染的整个过程。那么让我来吧  为您提供课程的详细信息:-首先,我们将快速熟悉 Blender 界面-然后我们将探索视口导航-如何创建和删除对象-我们将学习工具-基本 3D 建模概念 – 局部和全局变换方向 – 原点和 3d 光标 – 大纲视图选项卡 – 正交视图 – 变换 – 我们将探索组件 – 组件选择 – 组件工具,如 – 移动/旋转/缩放 – 斜角 – 挤出 – 刀具 – 合并 – 和等等,实际上,我们会探索几乎所有的工具,我们将进入索具阶段 – 我们将在其中准备索具模型 – 使用 Riggify 插件创建我们的骨架 – 放置骨架(我们也会做面部装备) – 创建装备 – 探索所有装备控制 – 我们将学习如何使用笼子对象在我们的高多边形网格上平滑地传输权重(数据传输)-将网格附加到装备上-对有问题的区域进行权重绘制在我们的装备准备就绪后,我们将摆好角色姿势并使用 Cycles Engine 渲染它以创建美丽的图片。顺便可以在课程缩略图上看到渲染结果。 – 所以我们将创建背景 – 进行灯光设置 – 了解一点渲染过程中 Blender 的功能 – 使用体积容器创建雾 – 简要查看 Blender 渲染设置- 进行渲染基本上就是这样。除此之外,您还将学到很多有关人体解剖学的知识。课程中的所有视频(除了一根头发间隔拍摄,我保证这对您来说不会成为问题)都是实时录制的,因此您在课程中不会落后或迷路。大家评论见。我将随时回答您的任何问题,并提供您可能感兴趣的任何其他信息。

Published 10/2023
Created by Илья Хлынин
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 48 Lectures ( 12h 47m ) | Size: 11.1 GB

A full-fledged training system for future character creators in Blender.

What you’ll learn
Blender beginners
Blender enthusiasts
People willing to learn character modeling in Blender
Those interested in learning the process of rigging
Individuals interested in mastering the process of creating and applying materials
Those who are interested in the rendering process and posing process

Requirements
There are no initial requirements; we will learn everything from A to Z during the course of our learning

Description
A full-fledged training system for future character creators in Blender. -It includes instruction on the basics of using the software-character modeling-sculpting-baking deformation maps-texturing-rigging-posing–rendering process.Hello, my name is Ilya Khlyinin. I am a 3D artist and a lecturer with 3 years of teaching experience in 3D modeling at the “Specialist” training center, affiliated with Bauman University. I made this system because i still remember how hard it was to learn everything from scratch when i just started my 3d modeling journey.I didn’t know where to find specific information, and I had to learn everything from various sources and then piece it together during practice.With this system, you will forget about the need for additional sources of information for a while. This course will fully engage you for at least a month, and you will learn how to work in Blender from absolute scratch. Step by step, I will guide you through the process of creating a character from our very first polygon to a beautiful render in the Cycles render engine. So let me  provide you with the details of what you can expect from the course:-First, we will quickly familiarize ourselves with the Blender interface-We will then explore viewport navigation-How to create and delete objects-We will learn the tools-Basic 3d modeling concepts -Local and global transform orientations-Origin and 3d cursor-Outliner tab-Orthogonal views-Transformations-Than we will explore the components-Component selection-Component tools like-Move/Rotate/Scale-Bevel-Extrude-Knife-Merge-And so on , in reality, we will explore almost all the tools, so I won’t list the rest.At this stage, you will acquire the minimum set of knowledge that will allow you to comfortably proceed to the practical part of the course where we will:-Set our reference images-Start our modeling process with only one polygon-We will begin studying modeling techniques that will enable you to model almost any character, except for hyper-realistic ones-We will model the face with an interior mouth and eyes so that the character can speak and smile-The body and limbs with high-quality topology that will allow for easy posing and animating the character-We will model clothing and accessories-We will learn the technique of creating hairstyles using curves-We will explore sculpting mode to create folds on pants and to create hairstyle-We will learn how to create lowpoly and bake normal maps in Blender After we finish modeling, we will move on to the process of applying materials and texturing-We will explore how the material system works in Blender-We will learn how to apply textures-We will create our own unique texture in Krita (Free photoshop analogue) and import it to blenderAfter we are satisfied with the model’s appearance, we will move on to the rigging stage-Where we will prepare our model to the rigging-Create our armature with Riggify addon-Place the armature(we will do face rig too)-Create the rig-Explore all rig controls-We will learn how to use Cage object to smoothly transfer weights on our high poly mesh(Data transfer)-Attach meshes to rig-Weight paint problematic areasAfter our rig will be ready we will pose the character and Render it with Cycles Engine to create Beautiful picture.U can see Render results on course thumbnail by the way.-So we will create backdrop-Make a light setup-Learn a little bit about the сapabilities of Blender in render process-Create a fog with a volumetric container-Look briefly at blender render settings-Make a renderAnd that is basically it. In addition to this, you will learn a lot about human anatomy.All the videos in the course (except for one hair timelapse , which, I promise, will not be a problem for you ) are recorded in real-time, so you won’t be able to fall behind or get lost during the course.See you all in comments . I will always be available to answer any questions you may have and provide any additional information that may be of interest to you. Chao.

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