
我们将在本教程中介绍的一些主要主题涉及如何在Blender内部进行基础到中间建模的基本操作,如何使用遮挡功能获得良好的形状和构图,以及如何使用加权法线并为我们的资产添加不完美之处。
我们还将介绍在Zbrush内部雕刻的一些损伤,如何在marmoset工具包中烘焙和渲染材质和法线贴图
接下来,我们将讨论如何在物质设计器内部创建灵活的程序材料,以及关于如何在物质画家中创建一些独特纹理的一小章。
当然,最后,我们将继续讨论如何在虚幻引擎中完全设置一个带有照明,后期效果以及使其准备就绪的关卡。
Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: aac, 44100 Hz
Language: English | VTT | Size: 27.3 GB | Duration: 30h 36m
What you’ll learn
Environment modeling in Blender
Making textures and Materials
Setting up in the UE4
Requirements
Basic knowledge of Blender, Substance Suites and UE4
Description
DO YOU HAVE ANY OF THESE PROBLEMS : Are you heaving trouble finding the right course that will teach you all the skills needed to create a game environment from start to finish using blender and unreal engine 4? Then look no further because this course is for you!
INSTRUCTOR : My name is Emiel Sleegers, I am a 3d environment artist working in the game industry.
By the end of this course, you’ll be able to Create realistic looking old House for Game environments or for your 3d project.
TOPICS COVERED :
Environment modeling
Making textures and Materials
Setting up in the UE4
In this tutorial course we will go over on how to create a medieval style house from start to finish.
This is going to be a fairly big course but it has loads of really cool and helpful techniques, tips and tricks in it.
We will be using blender3d for the modeling of our assets, next to this we will also use Zbrush to do some sculping.
Textures will be made using substance designer and substance painter.
And they will be rendered inside of marmoset toolbag.
Then finally we setup and render everything inside of unreal engine 4
Some of the main topics that we will cover in this tutorial are on how to do basic to intermediate modeling inside of blender, how to get good shape and composition using a blockout, and how to use weighted normals and add imperfections to our asset.
We will also cover some damage sculping inside of Zbrush, how to bake and render materials and normal maps in marmoset toolbag
Next to this we will go over how to create flexible procedural materials inside of substance designer and also a small chapter on how to create some unique textures in substance painter.
Of course as last we will go over on how to setup a level in unreal engine fully with lighting, post effects and making it portfolio ready.
IDEAL STUDENTS : I have designed this course for students who already have a basic understanding of the programs we are going to use. However as always, I will explain to you every step I take to get to the final result.
So, this is going to be an exciting course! And I hope that you will join me soon! Enroll now, and take your skills to the next level.
Who this course is for:
I have designed this course for students who already have a basic understanding of the programs we are going to use.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/7058.html