Low-Poly Character Modeling & Animation in Blender for Unity

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在本课程中,我们将在 Blender 中设计一个低多边形、平面着色的卡通风格角色模型,其中包含用于面部特征的单独部件,包括眼睛、鼻子、牙齿、耳朵、头发、帽子和头盔、衣服、盔甲和近战武器。我们将设置骨骼和绑定,以便我们可以为我们的新模型完全设置动画。然后我将向您展示如何使用灰度彩色图集材质,该材质可让您在 Unity 中创建所需的任何彩色材质。接下来,我们将设置 Animator 状态机并编写一个允许我们按需更改动画剪辑的脚本。我们将从 Mixamo 的免费网站下载一些剪辑以开始使用。

在本课程结束时,您应该有一个良好的基础,可以在 Blender 中构建各种角色模型,并且可以随意更换您认为合适的动画。我的目标是帮助您完成本课程,获得开始为 Unity 视频游戏制作低多边形、平面阴影角色和敌人所需的所有经验。

因此,如果这听起来像是您想自己开始做的事情……那么欢迎加入。我希望在下一个讲座中见到你。

您将学到什么

  • 学习如何在 Blender中为低多边形角色建模
  • 学习如何在 Blender 中为低多边形角色模型添加骨骼和绑定
  • 学习如何在 Blender 中将动画应用到 Humanoid Rig
  • 学习如何导出/导入从 Blender 到 Unity 的低多边形角色模型
  • 了解如何配置 Unity 的 Animator 为您的角色设置状态机
  • 了解如何在 Unity 中编写脚本来为您的角色转换动画
  • 了解如何在 Unity 中更改动画状态 VIA 脚本
  • 学习在 Blender 和 Unity 中使用形状键

Published 07/2022
Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.74 GB | Duration: 30 lectures • 7h 2m

Learn how to Model, Color, Rig, Animate and Script a Low-Poly 3D Character in Blender for Unity Video Game Developers

What you’ll learn
Learn how to model a low-poly character in Blender
Learn how to add bones and rigging to a low-poly character model in Blender
Learn how to apply an animation to a Humanoid Rig in Blender
Learn how to export/import a low-poly character model from Blender to Unity
Learn how to configure Unity’s Animator to setup a state machine for your character
Learn how to write a script to transition animations for your character in Unity
Learn how to change animation states VIA script in Unity
Learn to use Shape Keys in Blender and Unity

Requirements
Students should already have a general knowledge of Blender & Unity and be able to navigate, find their way around, and so forth
If you are new to Blender, I highly recommend my first course “Learn Blender 3D Modeling for Unity Video Game Development”
A little bit of experience with C# would be useful for following this course, although I do take the time to explain everything in great detail
Description
Welcome to Low-Poly Character Modeling & Animation in Blender for Unity, a course by Billy McDaniel.

In this course, we’ll design a low-poly, flat shaded cartoon-style character model in Blender with separate parts for facial features including eyes, nose, teeth, ears, hair, hats & helmets, clothing, armor and melee weapons. We’ll setup bones and rigging so that we can fully animate our new model. And then I’ll show you how to use a grayscale color atlas material that allows you to create any colored material you desire from within Unity. Next, we’ll setup the Animator state machine and write a script that allows us to change animation clips on demand. We’ll download a few clips from Mixamo’s free website to get started.

By the end of this course you should have a good foundation to build a variety of character models in Blender with the freedom to swap out animations however you see fit. My goal is to help you finish this course with all of the experience you need to start making low-poly, flat-shaded characters and enemies for your Unity video games.

So if this sounds like something you’d like to start doing on your own… then welcome aboard. I hope to see you in the next lecture.

Who this course is for
Anyone who wants to learn how to make the low-poly, flat shaded, cartoony character designs as seen in this course’s preview videos
Anyone interested in a complete walk-through of character modeling, color atlasing, adding bones and rigging, reusing animations, importing into Unity, setting up the state machine and some scripting

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/35761.html

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