Double Jump The Definitive Character Workshop for Movies and Games

该课程是由 DoubleJump Academy 推出的 《电影与游戏终极角色工作坊》(The Definitive Character Workshop for Movies and Games)。这是一套面向中级水平学习者的影视及游戏AAA级次世代角色/生物制作进阶教程,由资深角色艺术家 Christopher Herrick 主讲。

课程时长 20 小时(共 16 课)

本套工作坊属于全能型(Generalist)技术管线,涉及了当前好莱坞电影和高端游戏工作室中最前沿的多款核心软件:

  • Maya:用于基础模型搭建、相机设置、重拓扑(Retopology)以及 UV 拆解规划。
  • ZBrush:用于角色的高精度生物雕刻、细节塑造(Sculpting)与基础模型包块搭建(Blocking)。
  • Houdini(SideFX):课程的核心重头戏。用于眼球的高级仿真模拟(Custom Eye Sim)、毛发梳理(Groom)、资产散布与实例化(Scattering/Instancing)以及在 Solaris 流程下进行场景搭建。
  • Mari:用于高精度皮肤纹理、Mesh Maps 烘焙及高级节点网格贴图绘制。
  • RenderMan(Pixar) / Karma:用于实现电影级材质开发(Lookdev)、高阶布光与最终图像渲染。
  • Nuke:用于最终渲染图层的通道合成、色彩分级(Grade)与视觉润色。

Double Jump The Definitive Character Workshop for Movies and Games


Duration 2h MP4

Title: Double Jump The Definitive Character Workshop for Movies and Games

Info:

**Note this is an incomplete release

Learn AAA studio workflows and techniques to create characters and creatures that belong in Hollywood films and high-end games.
Take your creature concept/production skills to the new heights with this intermediate level workshop by veteran character artist, Christopher Herrick. Christopher will guide you through the entire process of creating his Kyka (kee-ka) character from the ground up…well, from the concept art up!

With his guidance, you will develop your ideas and push those designs to the limit and beyond. By completing this course, you will gain multidisciplinary knowledge and become a more well rounded artists and effective team player. Create believable characters that audience gravitate towards and remember, even after the lights go up. Be the indispensable generalist that no studio can let go. True growth lies ahead.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/58217.html

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上一篇 2026年4月19日 下午2:45
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Double Jump The Definitive Character Workshop for Movies and Games