The Gnomon Workshop – Controlled Building Demolition FX in Houdini

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通过屡获殊荣的 Mr. X 的 FX 负责人 Timucin Ozger 的这个 5 小时的研讨会,了解如何在 Houdini 中创建可艺术指导的破坏场景。整个研讨会都在 Houdini 内部教授;只需对 Houdini 用户界面有基本的了解,就可以学习本教程,从空场景文件到完整的拆除。

Tim 展示了他使用 RBD Bullet Solver 的经过生产验证的刚体破坏 (RBD) 技术,并分享了如何正确破坏模型并创建约束以及碎片和火焰效应等二次模拟。在整个过程中,Tim 解释了所需的所有工具和概念,从快速迭代的 TOP 设置、RBD 材料断裂、打包基元、RBD 约束、模拟二级、自定义 DOP 网络烟雾设置、稀疏 Sim Pyro 设置、带有编译块的 for 循环、实例和使用 Redshift 进行渲染。作为最后一步,Tim 详细介绍了如何使用自定义对象触发所有事件,以在 Houdini 中创建您自己的完整建筑物拆除。

Duration 5h 49m MP4

Title: The Gnomon Workshop – Controlled Building Demolition FX in Houdini

Info:
Discover how to create an art-directable destruction scene in Houdini with this 5-hour workshop by Timucin Ozger, Head of FX at the award-winning Mr. X. This entire workshop is taught inside Houdini; only a basic understanding of the Houdini user interface is all that is needed to be able to follow along with this tutorial, from an empty scene file to a full-set demolition.

Tim reveals his production-proven, rigid-body destruction (RBD) techniques using the RBD Bullet Solver and shares how to properly fracture a model and create constraints together with secondary simulations such as debris and pyro effects. Throughout the process, Tim explains all the tools and concepts required, from TOPs setup for fast iteration, RBD Material Fracture, Packed Primitives, RBD Constraints, simulation secondaries, Custom DOP net smoke setup, Sparse Sim Pyro Setups, for-loops with Compile Blocks, Instances, and rendering with Redshift. As the final step, Tim details how to trigger all the events with custom objects to create your very own complete building demolition inside Houdini.

SOFTWARE USED
Photoshop Reality Capture ZBrush Substance Painter Unreal Agisoft Metashape

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