The Ultimate Guide to Rigging Characters and Machines in Houdini

Houdini 长期以来一直是创建 FX 的绝佳工具,但现在它越来越多地用于为专业动画流程装配角色和机器。

在 Rebelway 的独家课程中,我们将通过 KineFX 工具集深入了解 Houdini 内部的装配技术。

在此过程中,我们将探索 IK、骨骼、肌肉创建、手部关节、运行周期、路径等概念。如果您曾经想认真研究专业动画或 VFX 项目的装配,那么本课程非常适合您。

课程细目
Houdini 长期以来一直是创建 FX 的绝佳工具,但现在它越来越多地用于为专业动画流程装配角色和机器。

在 Rebelway 的独家课程中,我们将通过 KineFX 工具集深入了解 Houdini 内部的装配技术。

在此过程中,我们将探索 IK、骨骼、肌肉创建、手部关节、运行周期、路径等概念。如果您曾经想认真研究专业动画或 VFX 项目的装配,那么本课程非常适合您。

第一周 – 介绍
本周将介绍 KineFX 及其工具集。

第 2 周 – 基本 SOP
本周我们将利用骨架 SOP 创建角色骨架。

第 3 周 – IK 设置
本周我们将进一步探索 IK 设置和反向脚节点。

第四周 – 自动化
本周我们将进一步探索使用 HDA 进行自动化。

第 5 周 — 骨架创建
本周我们将学习在进行骨架创建时进行机械思考。

第 6 周 – 动画库
本周我们将学习为角色创建动画库。

第 7 周 — 编写工作
本周我们将整合前几周的所有工作来创建您的场景。

第 8 周 – 渲染
本周我们将创建一个渲染图,其中包含上周学到的所有技术。

Duration 30h Project Files Included MP4

Title: Rebelway – Rigging in Houdini – The Ultimate Guide to Rigging Characters and Machines in Houdini

Info:
Houdini has long been fantastic tool for creating FX, but it is increasingly used now to rig characters and machines for professional animation pipelines.

In this exclusive course from Rebelway, we’ll take a deeper look into the rigging techniques inside Houdini through the KineFX toolset.

Along the way, we’ll explore concepts like IK, skeletons, muscle creation, hand articulation, run cycles, paths, and more. If you’ve ever wanted to get serious about rigging for professional animation or VFX projects, this is the course for you.

COURSE BREAKDOWN
Houdini has long been fantastic tool for creating FX, but it is increasingly used now to rig characters and machines for professional animation pipelines.

In this exclusive course from Rebelway, we’ll take a deeper look into the rigging techniques inside Houdini through the KineFX toolset.

Along the way, we’ll explore concepts like IK, skeletons, muscle creation, hand articulation, run cycles, paths, and more. If you’ve ever wanted to get serious about rigging for professional animation or VFX projects, this is the course for you.

WEEK 1 – INTRODUCTION
This week will be an Introduction to KineFX and its tool set.

WEEK 2 – SKELETON SOP
This week we will create a character skeleton utilizing the skeleton SOP.

WEEK 3 – IK SETUPS
This week we will further explore IK setups andreverse foot nodes.

WEEK 4 – AUTOMATION
This week we will further explore automation with HDAs.

WEEK 5 – SKELETON CREATION
This week we will learn to think mechanically when approaching skeleton creation.

WEEK 6 – ANIMATION LIBRARY
This week we will learn to create a library of animations for characters.

WEEK 7 – COMPILING WORK
This week we will pull all of the work from the previous weeks to create your scene.

WEEK 8 – RENDERING
This week we will create a render featuring all of the previous week’s techniques learned.

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