
在 Rigids II 中,我们将利用从 Rigids I 中学到的在刚体模拟中利用实例化的知识,并将其应用于超详细的建筑物拆除!我们将讨论高级约束创建和管理技术、交换实例几何以及应用自定义力和破坏规则。在我们通过楔入模拟找到最佳模拟参数后,我们将渲染出一个漂亮的模拟!
Applied Houdini – Rigids II
Title: CGCircuit – Applied Houdini – Rigids II
Info:
In Rigids II, we will take what we learned about leveraging instancing in rigid body simulations from Rigids I, and apply it to a super-detailed building demolition! We will talk a lot about advanced constraint creation and management techniques, swapping instance geometry, and applying custom forces and rules for breakage. After we find the best simulation parameters by wedging our simulations, we’ll render out a great looking sim!
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