学习使用 Maya 构建基于 FACS 的简化面部绑定系统的完整流程,并了解如何约束使用 iPhone ARKit 系统拍摄的动作捕捉数据。Ghost VFX 的生物主管 Madhav Shyam 将以理论为基础,阐述打造逼真角色表演的关键因素,开启这场长达 10 小时的研讨会。随后,Madhav 将构建一个直观的绑定系统来驱动 FACS 形状,并演示约束动作捕捉数据的过程。艺术家将学习如何使用 Maya 和 Marmoset Toolbag 渲染一系列动作动画,并将动画和绑定系统迁移到不同类型的角色上,最终完成整个流程。
本次工作坊专为希望探索逼真面部表情世界的中级艺术家而设计。工作坊提供项目文件,包括构建绑定系统所需的形状。如需更多资源,艺术家可从 3dscanstore.com 下载免费 3D 模型扫描;此外,3dscanstore 的 Gorilla Écorché 3D 模型也可在其网站上以少量费用获取。
通过完成本次研讨会,艺术家将对面部表现有深入的了解,并为开始构建角色装备打下坚实的基础。

Duration 10h 24m Project Files Included MP4
Title: The Gnomon Workshop – FACS Rigging for Facial Motion Capture – Maya & Marmoset Toolbag Workflow
Info:
Learn the complete process of building a simplified FACS-based facial rig system using Maya and discover how to constrain motion-capture data shot with the iPhone ARKit system. Madhav Shyam, Creature Supervisor at Ghost VFX, kicks off the 10-hour workshop with the theory behind the key factors that contribute to making believable character performances. From there, Madhav jumps into building an intuitive rig system that drives the FACS shapes, while also demonstrating the process of constraining mocap data. Artists will learn how to render a range of motion animation using Maya and Marmoset Toolbag, and will complete the process by transferring both the animation and the rig system over to different types of characters.
This workshop is designed for intermediate-level artists who are looking to dive into the world of realistic facial performances. Project files are provided with this workshop, including the shapes required to build the rig system. For additional resources, artists can download the Free 3D Model Scan from 3dscanstore.com; additionally, 3dscanstore’s Gorilla Écorché 3d model is available for a small fee from their website.
By completing this workshop, artists will have a robust understanding of facial performance and a strong foundation from which to start building character rigs.
Software Used
Marmoset Toolbag Maya
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