CGMA – Cloth Creation and Simulation for Real-Time

CGMA – Cloth Creation and Simulation for Real-Time

This course covers how to incorporate Marvelous Designer into cloth workflows for real-time character creation, from software basics to advanced techniques for creating realistic and stylized garments. The course will begin with an introduction to the software by creating modern, contemporary garments and then a deep dive into project workflow for highly detailed clothing of various materials using Marvelous Designer, Zbrush, and Unreal Engine. Not only will students learn how to use the software, but gain a deeper understanding of how to create realistic and appealing garments for AAA games.
Week #1
Introduction
Week #2
Introduction Pt. 2
Week #3
Project Start
Week #4
Simulation Deep Dive
Week #5
Improving Your Sim with Zbrush
Week #6
Adding Details in Zbrush
Week #7
Creating Game Topology and Materials
Week #8
Shading & Rendering

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