
从头到尾了解我的整个 3D 时装设计工作流程。所有视频都是实时录制的,并且有完整的解说,因此您可以轻松跟进。
9 小时长的完整叙述教程 + 资源 + 项目文件
难度
中级/高级
涵盖的主题
– 使用 Daz 3D 和 Marvelous Designer 进行图案起草和服装创作 – 创建赛博朋克飞行员夹克
– 使用 Zbrush 进行细节雕刻 + 添加配件
– 使用 Substance Painter 进行逼真的纹理
– 使用 Cinema 4D 和 Octane 渲染进行构图、照明和演示
使用的程序
– Daz 3D
-Marvelous Designer 8(我在整个工作流程中使用 MD 8 的新功能时需要)
– Zbrush 2018
– Substance Painter 2019
– Cinema 4D R19
– Octane Render 4(或任何相当于设置工作室照明的渲染引擎
)工作流程对于游戏就绪的干净拓扑并不理想。我的主要重点是使服装达到完整和高质量的效果,以用于静止图像。这被认为是 3D 概念艺术。
Learn my entire 3D Fashion Design workflow from start to finish. All videos are recorded in real time and fully narrated so you can follow along easily.
9 Hour Long Fully Narrated Tutorial + Resources + Project Files
DIFFICULTY
Intermediate/Advanced
TOPICS COVERED
– Pattern Drafting & Garment Creation With Daz 3D And Marvelous Designer – Creating A Cyberpunk Bomber Jacket
– Detail Sculpting With Zbrush + Adding Accessories
– Realistic Texturing With Substance Painter
– Composition, Lighting & Presentation With Cinema 4D and Octane Render
PROGRAMS USED
– Daz 3D
-Marvelous Designer 8 (Required as i use new features from MD 8 throughout my workflow)
– Zbrush 2018
– Substance Painter 2019
– Cinema 4D R19
– Octane Render 4 (Or any render engine equivalent to setup studio lighting)
This workflow is not ideal for game ready clean topology. My main focus is to bring a garment to a complete and high quality finish to be used for still images. This is considered 3D Concept Art.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/28182.html