
本课程涵盖了游戏角色建模的完整解决方案,从雕刻到拓扑、UV 和烘焙。该课程还将介绍在制作严肃的游戏角色时发生的发卡、模拟布料和其他技术上具有挑战性的问题的解决方案,旨在引导学生完成整个工作流程,并为他们做好制作准备游戏引擎准备好的角色。
您将学到什么
掌握创建游戏角色的知识和技能。
了解人体解剖学和比例。
了解人体拓扑。
掌握 ZBrush 雕刻工具。
掌握 ZBrush HardSurface 工具。
掌握 Maya Retopology 和 UV 工具
掌握 Marvelous Designer 服装创作技术
获得对 Substance Designer 的基本了解
Video: .MP4, 1280×720 | Audio: AAC, 44 kHz, 2ch | Duration: 41h
Genre: eLearning | Language: English | Size: 34,8 GB
Make morden nextgen characters with zbrush, mari, maya and substance
What you’ll learn
Master the Knowledge and Skill to Create Game Characters.
Understanding Human Body Anatomy and Porportion.
Understanding Human Topology.
Master ZBrush Sculpting Tools.
Master ZBrush HardSurface Tools.
Master Maya Retopology and UV Tools
Master Marvelous Designer Garment Creation Techniques
Gain Basic Understanding of Substance Designer
This course covers a complete solution for game character modeling, from sculpting to topology, uv, and baking. the course will also introduce solution for hair cards, simulate cloth, and other technically challenging issues that happens in a production of a serious character for game, it is designed to walk the student through the entire workflow, and prepare them to be ready for making game engine ready characters.
Who this course is for:
Character Artist
Character TD
Game Developers who need to Create Characters.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/28184.html