DVIZ – UE5 – Marvelous Designer for ArchViz

学习掌握全球最强大的软件之一,创作电影级品质的面料,并征服您梦寐以求的财务、地理和时间自由!

本课程将向您(3D 艺术家或建筑师)展示 Marvelous Designer 的各项知识,以进一步提升您的建筑演示效果,并赋予其互动性!包括导出到虚幻引擎。

DVIZ – UE5 – Marvelous Designer for ArchViz

课程内容超过 16 小时,绝无空洞或无用内容!课程分为 12 个模块,循序渐进,旨在帮助您更好地学习。即使您完全没有动画或面料方面的经验,我也会向您介绍软件的每个按钮,并教您如何进行战略性思考,成为 Archviz 面料工具的专家。

01 – 准备工作流程

准备提交至 Marvelous 的文件

正确导出至 Marvelous

02 – 程序和界面

了解网站和市场。

下载 Marvelous

界面

2D 窗口 – 了解创作区域

3D 窗口 – 查看模型

编辑器属性

接缝

03 – 导入

导入资源

04 – 首次创作

矩形面料

圆形面料

毯子

枕头和毯子

05 – 床上用品和面料细节

简单的床单和概念图

详细的床单

枕头 第一部分

枕头 第二部分

羽绒被 第一部分 – 简单

添加细节

羽绒被 第二部分 – 完善模型

复杂的毯子

雕刻工具(添加细节) – 延时摄影

练习与分析

06 – 正确导出

导出到其他软件

正确的导出方式:使用 ID

07 – 窗帘

窗帘 第一部分 – 简单禁止

窗帘 02 – 轨道窗帘

窗帘 03 – 变化和经典

窗帘 04 – 孔洞和褶皱

窗帘 05 – 剧院

08 – 优化

模型优化(多边形减少)

09 – 动画

了解参数

窗帘动画和碰撞

动画的变化

导入动画和交互

导出动画(Alembic)

精美复杂的动画!

10 – 详细模型

建模增强(细节)第 01 部分

Husk 椅子建模第 01 部分

Husk 椅子建模第 02 部分

11 – 导出为 FBX

导出动画(FBX 和点缓存)

12 – 导出

用于虚幻引擎。

13 – 结束

Duration 16h Project Files Included MP4

Title: DVIZ – UE5 – Marvelous Designer for ArchViz

Info:
Learn to master one of the most powerful software in the world to CREATE CINEMATOGRAPHIC quality FABRICS and conquer the financial, geographic and time freedom you’ve always dreamed of!

This course will show you, 3D Artist or Architect, what you need to know about Marvelous Designer to further enhance your architectural presentations, bringing interactivity to them! Including exporting to Unreal Engine.

The course has over 16 hours of content, no filler or fluff! Divided into 12 modules with the step by step created to promote the best for your learning. Even if you have ZERO experience in animation or fabrics, I will introduce you to each button of the software and teach you how to think strategically to become an expert in this tool for fabrics in Archviz.

01 – Preparing the Workflow

Preparing files for submission to Marvelous

Exporting correctly to Marvelous

02 – Program and Interface

Getting to know the website and the market.

Downloading Marvelous

Interface

2D Window – Understanding the Creation Area

3D Window – Viewing the Model

Editor Properties

seams

03 – Import

Importando Assets

04 -First creations

Rectangular fabrics

Round Fabrics

Blankets

Pillows and Blankets

05 – Detailed bedding and fabrics

Simple sheet and concepts

Detailed sheet

Pillows Part 1

Pillows Part 2

Duvet part 01 – Simple

Adding details

Duvet part 02 – Sophisticating the model

Complex Blankets

Sculpt tool (Adding details) – Timelapse

Exercises and Analysis

06 – Exporting Correctly

Export to other software

Correct way of exporting to use IDs

07 – Curtains

Curtain 01 – Simple with barred

Curtain 02 – Rail curtains

Curtain 03 – Variations and classic

Curtain 04 – Holes and folds

Curtain 05 – Theater

08 – Optimization

Model Optimization ( Polygon Reduction)

09 – Animation

Understanding the Parameters

Animating Curtain and Collisions

Variations of Animations

Importing animations and interacting

Exporting Animations (Alembic)

Beautiful complex animation!

10 – Detailed Models

Modeling Enhancement (Details) Part 01

Modeling Husk Chair Part 01

Modeling Husk Chair Part 02

11 – Export in FBX

Export Animations (FBX and Point Cache)

12 – Exporting

For Unreal Engine.

13 -Closing

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