
使用 UE5 的本地化工具轻松将您的独立游戏销量翻倍。在数小时内吸引全新的观众!
您将学到什么
如何轻松地将游戏翻译成多种语言
开发过程中的最佳实践,以简化流程
如何避免和修复常见错误和错误
要求
需要具备虚幻引擎的基本知识 需要
翻译游戏或其他虚幻引擎项目
描述
只需将普通的独立游戏翻译成世界上最常用的几种语言,就可以轻松地将其销售额翻倍甚至三倍。例如,我自己的游戏 My Beautiful Paper Smile 60% 的销售额来自非英语国家。在本课程中,我将教您如何使用虚幻引擎 5 的本地化仪表板轻松地将翻译添加到您的游戏中,以便您可以覆盖全球观众。
了解本地化的最佳时机就是现在。您的游戏开发得越早越好。当开发人员未能提前计划并在考虑翻译的情况下开发游戏时,他们会做出很多陷阱和设计选择。我将分享我发布多个翻译游戏的真实世界经验以及所有可以为您节省数周实施时间的最佳实践和技巧。
即使您已经在开发游戏的中途,或者已经完成,学习如何翻译您的项目永远不会太晚。我的游戏 My Beautiful Paper Smile 在我学习时已经完成了一半,并开始使游戏更易于翻译。当然,这比我已经知道本课程中的所有内容要困难一些,但仍然非常值得!
在整个课程中,我将教您正确运行翻译所需的相关项目设置,引导您设置本地化仪表板以处理您的项目,演示将翻译文本添加到项目中的两种不同方法(以及哪个最好),以及如何通过蓝图设置主动翻译。
如果您正在寻找有关如何找到公司、团队或个人来翻译您的游戏的信息,我不会在这里教您。在本课程中,我只关注 UE5 内部发生的事情的技术方面。
本课程适用于
希望以最简单的方式大量增加受众的使用虚幻引擎的游戏开发人员
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 517 MB | Duration: 58m
Easily double your indie games sales by using UE5’s localization tools. Reach a whole new audience in hours!
What you’ll learn
How to easily translate a game into a multitude of languages
Best practices during development, to simplify the process
How to avoid and fix common errors and mistakes
Requirements
A basic knowledge of Unreal Engine is required
A game or other Unreal Engine project to translate
Description
The average indie game can easily double or even triple its sales by simply being translated into a few of the most common languages spoken around the world. For example, my own game My Beautiful Paper Smile makes 60% of its sales from non English speaking countries. In this course I’ll teach you how to use Unreal Engine 5’s Localization Dashboard to easily add translations to your game so you can reach a worldwide audience.
The best time to learn about localization is now. The earlier in development your game is, the better. There are a lot of pitfalls and design choices that developers make when they fail to plan ahead and develop their games with translation in mind. I’ll be sharing my real world experience from shipping multiple translated games and all the best practices and tips that can save you weeks of implementation time.
Even if you’re already midway through developing your game, or if it’s already finished, it is by no means too late to learn how to translate your project. My game My Beautiful Paper Smile was half way done when I learned about, and started making the game more translation friendly. Sure, it was a little more difficult than if I had already known all of the stuff in this course, but it was still well worth it!
Throughout the course I’ll teach you about the relevant Project Settings that are required to get your translations running properly, Walk you through setting up the localization dashboard to work with your project, demonstrate the two different methods for adding translated text into your project (and which one is best), as well as how to set the active translation through Blueprint.
If you’re looking for information on how to find companies, teams, or individuals to translate your game, I won’t be teaching that here. In this course I’m just focusing on the technical side of things that take place inside of UE5.
Who this course is for
Game developers using Unreal Engine that want to massively increase their audience in the easiest way possible
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