
本教程是关于Unreal Engine虚幻引擎建筑可视化场景制作视频教程Unreal Engine : Architectural Visualization,时长:6小时08分,大小:6.8 GB,MP4高清视频格式,教程使用软件:Unreal Engine,共104个章节,作者:Howl Chang,语言:英语字幕。
你将会学到的:
学习使用虚幻引擎5的技巧
如何通过蓝图设计和创建AI
学习创建两种独特的AI类型
学习为战斗造成/接受伤害
要求:
你需要一台能够运行虚幻引擎5的电脑
你不需要任何先验知识。
说明:
在本课程中,你将创建你自己的具有高质量游戏机制的动作游戏。
通过虚幻引擎中强大的视觉脚本工具蓝图,创建交互式战斗AI比你想象的要容易得多。
你不仅会通过创建两个独特的AI(一个是基本的人形近战AI,另一个是喷火龙)来学习游戏背后的理论,而且还会掌握新AI的设计方法,并有信心为你的游戏设计自己的AI。(RRCG编译分享)
在课程的更深处,我们将把所有惊人的内容打包,你可以与他人分享你的工作。
在本课程结束后,您将获得关于虚幻引擎蓝图、动画和游戏的深入经验。
本课程的主题将涵盖:
从虚幻引擎市场上免费导入资产
角色创建和运动
动画蓝图
一维和二维混合空间
扫射和原地转向解决方案
创建包括角色名称在内的小部件
两种显示健康点的方法
球体、胶囊、跟踪和粒子的伤害检查
蓝图AI框架
HUD创建和动画
基本材料的创建
数据结构(枚举、数组、整数、浮点)。
动画蒙太奇
蓝图接口
敌人的AI逻辑
位置移动的时间轴
跳跃攻击
调度器
动画通知
基于粒子的检测
火球、爪子/咬人的攻击
攻击组合设计
伤害、死亡和眩晕机制
关卡过渡
修改景观,包括箔片
包装和运输
虚幻引擎5的基本布局和技能
此课程面向哪些人:
想学习虚幻引擎的初学者
希望制作交互式AI的虚幻引擎中级开发人员
任何想制作游戏的人
Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.81 GB | Duration: 6h 18m
Improve your Architectural Visualization skills with this 4 in 1 Unreal Engine course pack
What you’ll learn
Preparing your Revit model for export
Using Unreal Datasmith Product Viewer Tools
Creating Unreal materials
Swapping out materials
Lighting your models
Adding interactions
Packaging content for distribution on VR and mobile devices
Migrating material packages
Batch replacing of materials
Static vs. dynamic lighting
Lightmap analysis, correction, and padding
Shader analysis and correction
Draw call optimization
Improving reflections
Creating a substance graph
Stone, gold, and copper material
Combining materials using an ID mask
Exposing parameters and preparing resolution
Exporting Substance materials
Building a scene
Substance with displacement
Geometry detail vs. texture detail
Advantages of bitmaps in Unreal
Building materials inside Unreal
How and when to use the Material Editor
Building flexibility into materials
Using Substance Source and Share
Using B2M inside Unreal Engine
Benefits of procedural texturing
Description
NOTICE:
When you enrol to this course, you are guaranteed to get one of our other premium courses for a discounted price of 10$. If you are ready notify us through the email provided in the Bonus Lecture at the end of the course!
1- Revit to Unreal for Architecture, Visualization and VR
Intermediate
Section 1 – 7
Revit, 3ds Max, and Unreal are major players in the architecture, visualization, and virtual reality worlds. These technologies allow you to immerse yourself in designs—before you ever build them. Find out how to make these tools play well together to bring your own models to life. Instructor Simon Manning shows how to prepare your Revit projects for export, import them in Unreal, and use the Datasmith Product Viewer template to leverage prebuilt interactive elements such as furniture and lights. Then find out how to create and apply custom materials and adjust the lighting of your model. Simon also shows how to add interactions with Blueprint scripting and package your visualizations for display on VR headsets or mobile devices. Using these tutorials, you can polish your Revit models into interactive presentations that you can’t wait to share with clients.
2- Unreal Engine: ArchViz Design Techniques
Intermediate
Section 8 – 11
Want to work faster and smarter in Unreal Engine? In this course, pick up practical architectural visualization techniques that can help you build compelling experiences with Unreal Engine. Instructor Simon Manning shares tips for working with materials, including how to get realistic mirrors in your scene and give your glass materials reflectivity. He also explores how to regenerate improved lightmaps from within Unreal, as well as how to reduce draw calls and poly counts, measure project performance, and more.
3- Unreal: Substance Designer Workflow
Intermediate
Section 12 – 16
Explore the integration of Substance Designer—a powerful tool for creating textures for 3D art, visualization projects, and games—with Unreal Engine. This course provides a solid foundation of the principles of texture creation in Substance Designer for use in Unreal Engine. Instructor Scott Pagano explains how to import a model into Substance Designer and bake AO, curvature, and ID maps. He discusses the advantages of system-based procedural texture creation, and shows how to create both image file output and substances which can be used and modified directly in the Unreal editor.
4- Unreal Engine: Materials for Architectural Visualization
Intermediate
Section 17 – 23
Learn how to create and optimize materials for architectural visualization in Unreal Engine. In this course, join instructor Joel Bradley as he explores the benefits and drawbacks of some of the most popular visualization workflows, sharing techniques that can help you make your projects look their best. Learn all about the Unreal Material Editor, including how and when to use it. See how to build a base material with the Material Editor that you can reuse on your projects when needed. Plus, discover how to save time by leveraging resources in Substance Source and Substance Share; how to put the Bitmap2Material (B2M) application to good use; and how to create textures procedurally.
Who this course is for:
Intermediate Unreal Engine Users
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/24092.html