Learn Squared – VFX in Unreal by Tyler Smith

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向行业领先的艺术家 Tyler Smith 学习在虚幻引擎中创建实时视觉效果的最新技术。使用购买时附带的完整构建的沙盒关卡,您将创建美丽而迷人的效果,让您的游戏世界栩栩如生,并采用独特的方法来生成火、水、雪、风等。

第 1 课
火
从一开始,您就将通过实践来学习。在观看一些基本的速成课程视频后,您将逐步跟随泰勒创建火焰效果。然后,当您达到某些里程碑时,您将分解您所创建的内容以更好地理解它。这样,您就可以从一开始就开始实践虚幻,而不是在一开始就花大量时间记住东西。创建完所有各种效果后,您将学习如何设置场景并将其捕捉到您的作品集中。

第 2 课
水
本课将介绍水的各种形式。通过巧妙地利用纹理、材质和粒子,您将能够在许多不同的效果中重复使用某些元素。雨水和瀑布等落水,池塘和溪流等水体,以及水花和涟漪等水冲击,都将在这里涵盖。

第 3 课
风
在本课程中,您将尝试一种新技术将风应用到场景中。每个资源都将与全局风参数绑定,以便所有对象都将朝同一方向吹,并且可以通过触摸按钮进行动态修改。您还将涵盖各种较小的效果,例如吹动布料、树叶和可见的阵风。

第 4 课
生活
本课将重点介绍可以帮助您的场景感觉更自然的生活元素。为了演示吸引力元素背后的概念,泰勒将从构建一个魔法球效果开始。一旦掌握了基本概念,相同的原理就可以应用于鸟类、鱼类和昆虫等生物。

第 5 课
雪
本课将重点介绍各种形式的雪。您将首先创建覆盖场景地面的简单雪,然后进入更动态的移动元素,如阵风雪、飘落的雪花和飘扬的雪花。最后,泰勒将演示虚幻场景中经常使用的另一个动态元素:喷洒血液及其与表面的撞击方式。

第 6 课
Niagara
本奖励课程将介绍 Unreal 的新 Niagara VFX 系统。Tyler 将带您浏览该界面,向您展示一切内容如何与您在 Cascade 中学到的知识相关联。然后他将帮助您在这个新的生态系统中重新创建您在 Cascade 中制作的粒子效果。由于 Niagara 的高级功能集,您还将探索在 Cascade 中无法实现的令人兴奋的效果。

注意:本课程旨在在完成 Cascade 中的前五节课程后进行。如果您从一开始就直接跳过此处,除非您已经熟悉该软件,否则您可能会感到困惑。

Duration 16h 33m Project Files Included MP4

Title: Learn Squared – VFX in Unreal by Tyler Smith

Info:
Learn the latest techniques to create real time visual effects in Unreal Engine from industry leading artist Tyler Smith. Using a fully constructed sandbox level included with your purchase, you’ll create beautiful and captivating effects to bring your game worlds to life, and take unique approaches to generate fire, water, snow, wind, and more.

Lesson 1
Fire
From the outset, you will learn by doing. After a few basic crash course videos, you will follow along with Tyler step-by-step as he creates a fire effect. Then as you reach certain milestones, you will break down what you’ve created to better understand it. This way, you’ll be hands-on with Unreal from very early on, rather than spending lots of time memorizing things at the beginning. After you’ve created all the various effects, you’ll learn to set dress your scene and capture it for your portfolio.

Lesson 2
Water
This lesson will cover the various forms of water. By utilizing your textures, materials and particles in a smart way, you’ll be able to re-use certain elements across many different effects. Falling water like rain and waterfalls, bodies of water like pools and streams, and water impacts like splashes and ripples, will all be covered here.

Lesson 3
Wind
In this lesson, you will try a new technique to apply wind to your scene. Every asset will be tied to a global wind parameter, so that all objects will blow in the same direction, and can be dynamically modified at the touch of a button. You’ll also cover various smaller effects, like blowing cloth, leaves and visible wind gusts.

Lesson 4
Life
This lesson will focus on living elements that can help your scene feel more natural. To demonstrate the concepts behind the elements of attraction, Tyler will begin by building a magic orb effect. Once you have the basic concepts down, the same principles can be applied to living creatures like birds, fish and insects.

Lesson 5
Snow
This lesson will focus on snow in its various forms. You will begin by creating simple snow covering the ground of your scene, and then move into more dynamic moving elements like snow gusts, falling clumps and fluttering snowflakes. Finally, Tyler will demonstrate another dynamic element often used in Unreal scenes: spraying blood, and the way it impacts with surfaces.

Lesson 6
Niagara
This bonus lesson will cover Unreal’s new Niagara VFX system. Tyler will take you through the interface, showing you how everything relates to what you’ve learned in Cascade. Then he will help you recreate the particle effects you made in Cascade within this new ecosystem. You’ll also explore exciting effects that you wouldn’t have been able to achieve in Cascade, thanks to Niagara’s advanced feature set.

NOTE: This lesson is designed to be undertaken after completing the five previous lessons in Cascade. If you skip directly here from the outset, you may be confused unless you’re already familiar with the software.

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