CGMA – FX for Games with Fabio Silva

CGMA – FX for Games with Fabio Silva

在本课程中,学生将学习为实时游戏环境创建各种动态效果的基本工作流程和方法。学生将学习提高效率和优化视频游戏中使用的视觉效果的基本方法。它将为不同的市场提供不同类型的效果:第一人称射击游戏,3D动作游戏,MOBA,手机游戏等。

CGMA – FX for Games with Fabio Silva

Info:
Software: Unreal Engine, Photoshop, 3Ds MAX, Maya

Learn dynamic effects for games

In this course, students learn the fundamental workflows and approaches for creating a wide range of dynamic effects for real-time game environments. Students will learn essential methods for efficiency and optimization of visual effects to be used in a video game. It will feature different types of effects for different markets: first-person shooters, 3D action games, MOBAs, mobile games, etc.

Week 1 | Introduction
Week 2 | The Basics
Week 3 | Burning Barrel Effect
Week 4 | Complete the Weapon
Week 5 | SciFi Energy Barrier
Week 6 | Level Effects Part 1
Week 7 | Level Effects Part 2
Week 8 | Finalize Environmental Effects

 

资源下载此资源仅限VIP下载,请先
本站资源仅限VIP会员下载点击购买VIP会员

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/9509.html

赞 (0)
steven的头像steven
上一篇 2021年5月16日
下一篇 2021年5月16日

相关推荐

发表回复

登录后才能评论
分享本页
返回顶部