
在本课程中,学生将学习为实时游戏环境创建各种动态效果的基本工作流程和方法。学生将学习提高效率和优化视频游戏中使用的视觉效果的基本方法。它将为不同的市场提供不同类型的效果:第一人称射击游戏,3D动作游戏,MOBA,手机游戏等。
CGMA – FX for Games with Fabio Silva
Info:
Software: Unreal Engine, Photoshop, 3Ds MAX, Maya
Learn dynamic effects for games
In this course, students learn the fundamental workflows and approaches for creating a wide range of dynamic effects for real-time game environments. Students will learn essential methods for efficiency and optimization of visual effects to be used in a video game. It will feature different types of effects for different markets: first-person shooters, 3D action games, MOBAs, mobile games, etc.
Week 1 | Introduction
Week 2 | The Basics
Week 3 | Burning Barrel Effect
Week 4 | Complete the Weapon
Week 5 | SciFi Energy Barrier
Week 6 | Level Effects Part 1
Week 7 | Level Effects Part 2
Week 8 | Finalize Environmental Effects
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