The Gnomon Workshop – Character Creation for Production

学习从二维概念到三维最终渲染的完整角色创作流程。本次为期八小时的工作坊由 Scanline VFX、Framestore 和 Axis Studios 的视觉开发和角色艺术家 Antonio Mossucca 主讲,他将分享其在顶级工作室工作多年积累的技能精华。

本工作坊面向所有希望深入了解拟人化角色/生物创作过程的人士,内容涵盖从最初构思和参考资料收集到最终渲染的整个流程。建议具备 ZBrush、Maya、Substance Painter 和 Arnold 的基础知识。

安东尼奥首先在工作坊中介绍了他准备 3D 角色项目的方法。随后,他演示了如何在 ZBrush 中进行头部和生物雕刻,指导如何使用 Marvelous Designer 创建逼真的服装,并讲解了如何使用 Substance 3D Painter 为角色添加纹理。最后,他详细讲解了如何使用 Arnold 渲染角色,最终生成可用于作品集的渲染图。

如果您热爱角色和生物艺术,渴望提升技能,或者只是出于好奇想了解更多相关知识,本教程将为您提供提升 3D 角色/生物创作水平的关键技巧。Antonio 不仅分享了他的 ZBrush 用户界面和快捷键,还提供了可在 Photoshop 中使用的 Aces CG LUT 文件,以及他在 XGen 和 mGear 中用于角色绑定的实用脚本。

The Gnomon Workshop – Character Creation for Production

Duration 8h 31m Project Files Included MP4

Title: The Gnomon Workshop – Character Creation for Production

Learn the entire process of bringing a character to life from 2D concept to 3D final render. This 8-hour workshop by Antonio Mossucca, a lookdev and character artist for Scanline VFX, Framestore and Axis Studios, shares the culmination of his skills learned throughout his career working at top studios.

This workshop is intended for anyone who would like to gain a deeper understanding of how an anthropomorphic character/creature is created, from the initial ideation and reference gathering through to the final render. Foundational knowledge of ZBrush, Maya, Substance Painter, and Arnold is recommended.

Antonio kicks off this workshop with a look at his approach to preparing for a 3D character project. He then demonstrates head and creature sculpting in ZBrush, instructs on how to create realistic clothing using Marvelous Designer, and explains how to texture the character using Substance 3D Painter. He then walks through the process of rendering the character in Arnold to create the final images for a portfolio piece.

If you are passionate about character and creature art and want to know how to push your skills to the next level, or simply curious and want to learn more about how it’s done, this tutorial will provide essential insights to help you level up your 3D character/creature creation. Antonio provides his ZBrush User Interface and shortcuts as well as his Aces CG LUT files to use in Photoshop, plus the useful scripts he used in XGen and mGear for character rigging.

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