Complete Blender beginner workflow for Cinematic art,step-by

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在这个长达 5.5 小时的教程中,我们将从头到尾在 Blender 中创建电影艺术。

一步步记录创建场景的整个过程,因此即使是初学者也很容易上手。

本教程分为 30 个部分,平均持续时间为 12 分钟,以便于理解。

这是我在过去 4 年使用 Blender 中学到的工作流程。

教程中包含所有资源和链接,还提供带快捷方式的字幕。

首先,我们将在 10 分钟的介绍中介绍基础知识,以帮助您更好地了解 Blender。

之后,我们将学习建模技术,并将创建汽车旅馆的最小细节。我们将使用快捷方式来简化建模过程。

在教程的第二部分,我们将讨论光照、材质、粒子系统、混合着色器、渲染等。

我将向您展示在哪里可以找到免费纹理,如何混合着色器并创建凹凸、粗糙度和其他贴图,以及如何展开和创建程序纹理。

我们还将处理从外部源导入到搅拌机中的对象。我将向您展示下载对象、材料和我在 Blender 中使用的最有用插件的最佳位置。

我们将更详细地讨论如何使用 Quixel Bridge,在这里您可以找到数以千计的 3D 资产、表面、植被、缺陷等等。

我将向您展示如何在搅拌机中结合体积和照明以获得黑暗、电影般的雾气。

最后,我们将在 After Effects 中进行后期处理,但如果您不使用 After Effects,则可以在任何图形程序中使用相同的技术。

Duration 5h 29m MP4

Complete Blender beginner workflow for Cinematic art,step-by

Info:
What you’ll learn
I will introduce you to the free 3d program Blender
I will introduce you to modeling, texturing, lighting, rendering and more
We will create a art from the introduction from start to finish
I’ll show you how to create a dark, cinematic, mist atmosphere in Blender

In this 5.5-hour-long tutorial, we will create cinematic art from the introduction in Blender from start to finish.

The entire process of creating scenes is recorded step by step, so the tutorial is easy to follow even for beginners.

The tutorial is separated into 30 parts with an average duration of 12 minutes to make it easier to follow.

This is the workflow that I have learned in the last 4 years of using Blender.

All resources and links are included in the tutorial, and subtitles with shortcuts are also available.

First, we’ll cover the basics in a 10-minute introduction to help you understand Blender better.

After that, we will learn modeling techniques and we will create the motel to the smallest detail. We will use shortcuts to make the modeling process easier.

In the second part of the tutorial, we will talk about lighting, materials, particle system, mixing shaders, rendering, and more.

I’ll show you where to find free textures, how to mux shaders and create a bump, roughness, and other maps, and how to unwrap and create procedural textures.

We will also work with objects imported into the blender from external sources. I’ll show you the best places to download objects, materials, and the most useful addons I use in Blender.

We will talk in more detail about how to use Quixel Bridge, a place where you can find thousands of 3D assets, surfaces, vegetation, imperfections, and much more.

I will show you how to combine volumetric and lighting in a blender to get a dark, cinematic, mist mood.

In the end, we will do post-processing in After Effects, but if you’re not using After Effects, you can use the same techniques in any graphics program.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/43302.html

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