
在本课程中,我们将只在Blender中创建一个动画场景,从第一个多边形到最终渲染。我们将首先引入并设置参考图像,这将帮助我们创建船舶,货物集装箱和着陆区的3D模型。然后,我们将使用Blender的“节点编辑器”为3D对象创建材质和纹理。一旦完成,我们将开始创建星场以及行星和云层。
要为飞船做动画准备,您将学习如何为起落架创建装备,以便我们可以对腿进行动画处理并控制飞船着陆时的弹跳。当我们为即将着陆的船只设置动画时,您还将学习如何使用Blender的Graph Editor。我们将获得一些有趣的动画效果,以创建等离子驱动引擎,并为船尾创建喷气排气动画。
您将学习如何将角色导入场景以及如何渲染最终动画。然后,我们将引入音乐和声音效果,并在Blender的“视频序列编辑器”中将音频混合为图片。最后,我们将渲染出包含图片和声音的视频剪辑。
如果您曾经想在Blender中创建自己的动画场景,那么本课程适合您。仅使用免费的开源软件,您就可以创建您可以想象的任何东西。
因此,请加入我参加本完整的课程,在那里您将学习Blender 2.9的动画制作。
MP4 | Video: h264, 1280×720 | Audio: AAC, 48000 Hz
Language: English | Size: 9.09 GB | Duration: 10h 52m
In this course we will create an animated scene solely in Blender, from the first polygon to the final render. We will begin by bringing in and setting-up reference images that will help us create the 3D models of the ship, the cargo container, and the landing bay. We will then use Blender’s Node Editor to create the materials and textures for the 3D objects. Once that is complete we will begin work on creating the star fields, as well as the planet and cloud layers.
To prepare the ship for animation, you will learn how to create the rig for the landing gear, so that we can animate the legs and control the ship’s bounce when it lands. You will also learn how to use Blender’s Graph Editor as we animate the ship coming in for a landing. And we will have some fun animating a texture to create the plasma-drive engines, and create a jet exhaust animation for the rear of the ship.
You’ll learn how to import characters into the scene and how to render a final animation. We will then bring in music and sound effects and mix the audio to picture in Blender’s Video Sequence Editor. Lastly, we will render out a video clip with both picture and sound.
If you’ve ever wanted to create your own animated scenes in Blender, then this course is for you. Using only free, open-source software you can create anything you can imagine.
So join me for this complete course where you’ll Learn Animation Production with Blender 2.9.
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